Difference between revisions of "Dawn's Blade"

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(Added clarification for the on use: effect; for clarification, I had at some times countered a bug where Umbraphage doesn't remove magical darkness on fearscape platforms.)
(Add image)
 
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{{artifact
 
{{artifact
|name = Dawn's Blade
+
|name=Dawn's Blade
|unid = shining longsword
+
|image=Dawn_blade.png
|type = Physical
+
|unid=shining longsword
|source = {{arc}}
+
|type=weapon / longsword
|require = Magic 18, Strength 35
+
|source={{arc}}
|rarity = 260
+
|require=Magic 18, Strength 35
|level = 35-42
+
|rarity=260
|cost = 1000
+
|level=35-42
|tier = 5
+
|cost=1000
|basepower = 50.0-70.0
+
|tier=5
|usestat = 25% Mag, 80% Str
+
|basepower=50.0-70.0
|damtype = Physical
+
|usestat=25% Mag, 80% Str
|apr = +7
+
|damtype={{light}}
|critical = +5%
+
|apr=+7
|armor=
+
|critical=+5%
|defense=
+
|change_dam=+20% {{light}}
|fatigue=
+
|penetration=+25% {{light}}
|on_hit=
+
|abilities=Damage bonus: +25% Undead, +25% Demon
|change_dam = +18% light
+
 
|dam_conv = 30% light
+
Spell critical chance: +4.0%
|when_hit=
+
 
|movspeed=
+
Spellpower: +10
|enc=
+
 
|maxlife=
+
Light radius: +2
|healmod=
+
 
|resistances=
+
Talent mastery:  
|penetration = +25% light
+
*+0.20 [[Sun_(category)|Celestial/Sun]]
|immunity=
+
*+0.20 [[Combat_(category)|Celestial/Combat]]
|stats=
+
*+0.20 [[Light_(category)|Celestial/Light]]
|abilities = <br>
+
 
* Accuracy bonus: +0.4% crit.pwr/acc
+
Talent cooldown:  
* Damage against undead: +25% Undead / +25% Demon
+
*{{T|Healing Light}} (-3 turns)
* Talent masteries: <br> +0.20 Celestial/Sun <br> +0.20 Celestial/Combat <br> +0.20 Celestial/Light
+
*{{T|Barrier}} (-5 turns)
* Talent cooldowns: <br> [[Healing light (talent)|Healing Light]] (-2 turns) <br> [[Suncloak (talent)|Suncloak]] (-3 turns) <br> [[Providence (talent)|Providence]] (-4 turns) <br> [[Barrier (talent)|Barrier]] (-2 turns)
+
*{{T|Providence}} (-10 turns)
* P.Energy each turn: +0.20
+
*{{T|Bathe in Light}} (-5 turns)
* Spellpower: +10
+
 
* Spell crit. chance: +4.0%
+
It can be used to invoke dawn, inflicting (75+Magic*2) {{light}} damage and lighting the area within radius 5 (costing 35 power out of 35).
* Light radius: +2
+
 
* It can be used to invoke dawn, costing 35 power out of 35/35
+
'''When wielded by [[Sun Paladin]]:'''
* '''When set is complete:''' <br> Damage (melee): +15 light / +15 fire <br> Changes damage: +10% fire, and increases light damage by +12%, for a total of 30% light damage
+
 
|description = ''Said to have been forged in the earliest days of the Sunwall,'' <br> '' this longsword shines with the light of daybreak, capable of banishing all shadows.''
+
*+0.20 P.Energy each turn
 +
 
 +
'''When set with [[Unsetting Sun]] is complete:'''
 +
 
 +
*Damage (melee): +15 {{light}}, +15 {{fire}}
 +
 
 +
*Changes damage: +10% {{fire}}, +12% (to 32% total) {{light}}
 +
|description=''Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.''
 
}}
 
}}
Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever reason, this weapon can surely remove it.
+
*Using this item's power can dispel magical darkness within the effect radius; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever strange reason, this weapon can surely remove it.

Latest revision as of 10:24, 29 July 2023

Dawn's Blade
Dawn blade.png Un-ID'ed name shining longsword
Type weapon / longsword
Power source Arcane
Requirement Magic 18, Strength 35
Rarity Level range Cost Tier
260 35-42 1000 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
50.0-70.0 25% Mag, 80% Str Light +7 +5% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +20% Light - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- +25% Light
Changes Immunities -
Changes Stats -
Abilities Damage bonus: +25% Undead, +25% Demon

Spell critical chance: +4.0%

Spellpower: +10

Light radius: +2

Talent mastery:

Talent cooldown:

It can be used to invoke dawn, inflicting (75+Magic*2) Light damage and lighting the area within radius 5 (costing 35 power out of 35).

When wielded by Sun Paladin:

  • +0.20 P.Energy each turn

When set with Unsetting Sun is complete:

  • Damage (melee): +15 Light, +15 Fire
  • Changes damage: +10% Fire, +12% (to 32% total) Light
Description Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
  • Using this item's power can dispel magical darkness within the effect radius; if you encounter magical darkness that cannot be removed by Umbraphage for whatever strange reason, this weapon can surely remove it.