Difference between revisions of "Cloak of Deception"
From Tales of Maj'Eyal
MilesTiden (Talk | contribs) m |
ScienceBall (Talk | contribs) (Ghoul and Skeleton links. You have to put on and take off the cloak after upgrading it.) |
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− | Obtained from the starting 'boss' Necromancer, who is a required combat for any undead (Ghoul or Skeleton) character. While worn, the undead character will be disguised in towns; removing the cloak will make neutral NPCs in town attack you! | + | Obtained from the starting 'boss' Necromancer, who is a required combat for any undead ([[Ghoul]] or [[Skeleton]]) character. While worn, the undead character will be disguised in towns; removing the cloak will make neutral NPCs in town attack you! |
==Notes== | ==Notes== | ||
'''SPOILER ALERT''' | '''SPOILER ALERT''' | ||
− | Undead characters who have access to [[Sher'Tul Fortress]] may spend 10 fortress energy to make the effect of the cloak permanent, allowing using any other cloak while remaining disguised. | + | Undead characters who have access to [[Sher'Tul Fortress]] may spend 10 fortress energy to make the effect of the cloak permanent, allowing using any other cloak while remaining disguised. (If the character was not wearing the cloak at the time, they will need to put on and take off the cloak to apply the permanent effect.) |
Revision as of 09:18, 7 September 2021
Cloak of Deception | |||||||
---|---|---|---|---|---|---|---|
(no image) | Un-ID'ed name | black cloak | |||||
Type | armor / cloak | ||||||
Power source | Arcane | ||||||
Requirement | - | ||||||
Rarity | Level range | Cost | Tier | ||||
- | - | - | - | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
- | - | - | - | - | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities | Physical Power: +5
Spellpower: +5 Mindpower: +5 | ||||||
Description | A black cloak, with subtle illusion enchantments woven in its very fabric. |
Obtained from the starting 'boss' Necromancer, who is a required combat for any undead (Ghoul or Skeleton) character. While worn, the undead character will be disguised in towns; removing the cloak will make neutral NPCs in town attack you!
Notes
SPOILER ALERT
Undead characters who have access to Sher'Tul Fortress may spend 10 fortress energy to make the effect of the cloak permanent, allowing using any other cloak while remaining disguised. (If the character was not wearing the cloak at the time, they will need to put on and take off the cloak to apply the permanent effect.)