Difference between revisions of "Equilibrium"

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(Added vim/eq interaction)
(Replace with version from Resources page (I think it was more up-to-date).)
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[[Category:Game Mechanics]] [[Category:Resources]]
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Equilibrium is the [[resource]] used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ". [[Fatigue]] does not impact equilibrium at all.
  
Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ".
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Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn. This can be seen in the resource bar as "% failure".  
  
Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
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Equilibrium does not naturally reduce itself over time, but it can be restored by:
 
* Walking on the wilderness map
 
* Walking on the wilderness map
* [[Meditation (talent)|Meditating]]
 
* [[Swallow (talent)|Swallowing]] enemies
 
* Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not
 
* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
 
* Using [[totem]]s with on use EQ regeneration
 
 
* Standing in the area of effect of a Font of Life
 
* Standing in the area of effect of a Font of Life
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* Using the {{t|Meditation}} talent passively or actively
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* Successfully killing an enemy with the {{t|Swallow}} talent
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* Being hit while {{t|Resolve}} is active
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* Coming under a life regeneration effect while under the influence of {{t|Ancestral Life}}
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* Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
  
Using a talent which costs [[Vim]] will increase Equilibrium by 5 times the Vim cost of the talent.
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Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase it by 5 times the Vim cost.
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[[Category:Game Mechanics]] [[Category:Resources]]

Revision as of 10:52, 5 July 2021

Equilibrium is the resource used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". Fatigue does not impact equilibrium at all.

Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn. This can be seen in the resource bar as "% failure".

Equilibrium does not naturally reduce itself over time, but it can be restored by:

Note that if a player/creature has an Equilibrium bar, using Vim-based talents will increase it by 5 times the Vim cost.