Difference between revisions of "Insanity"

From Tales of Maj'Eyal
Jump to: navigation, search
(Copied material over from resource page. Should have done this earlier to keep the edit history on the resource page a bit cleaner)
 
(Added some examples of forced zone transitions zeroing insanity)
Line 10: Line 10:
 
* Moving into and out of zones on the worldmap
 
* Moving into and out of zones on the worldmap
 
* Going up and down floors in the same zone
 
* Going up and down floors in the same zone
 +
* Entering a zone due to some event trigger (e.g. [[Unknown Tunnels]], [[Dark Crypt]], [[Ambush]])
 
* Being swallowed by a tentacle
 
* Being swallowed by a tentacle
  

Revision as of 21:37, 17 September 2021

Insanity is the resource used by the Demented metaclass. It was introduced as part of the Forbidden Cults DLC.

Insanity can vary from 0 to 100%. It has an associated chaotic percentage, varying from 0 to 50%, that determines how much damage and cooldowns may randomly fluctuate up or down. This effect applies to all talents used by the character, even those that do not use insanity as a resource, and includes runes and infusions. The relationship between chaotic percentage and insanity is as follows:

Chaotic Percentage = 50 * ( current insanity / max insanity ) 2

Insanity naturally decays by -0.6% per turn. It can only be gained by talent use in combat. If the player casts an insanity generating talent at an out of sight enemy that was not yet aware of the player (e.g. corner sniping), that talent will not generate any insanity since the player will be deemed to be out of combat at the time of casting.

Insanity is reset to zero on most level transition, including:

  • Moving into and out of zones on the worldmap
  • Going up and down floors in the same zone
  • Entering a zone due to some event trigger (e.g. Unknown Tunnels, Dark Crypt, Ambush)
  • Being swallowed by a tentacle

Some exceptions to this rule are: