Difference between revisions of "Insanity"

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(Added some examples of forced zone transitions zeroing insanity)
(Added link to writhing one and cultist classes)
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Insanity is the resource used by the [[Demented (Metaclass)|Demented]] metaclass. It was introduced as part of the [[Forbidden Cults]] DLC.
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Insanity is the resource used by the [[Demented (Metaclass)|Demented]] metaclass: [[Writhing One]] and [[Cultist of Entropy]]. It was introduced as part of the [[Forbidden Cults]] DLC.
  
 
Insanity can vary from 0 to 100%. It has an associated chaotic percentage, varying from 0 to 50%, that determines how much damage and cooldowns may randomly fluctuate up or down. This effect applies to all talents used by the character, even those that do not use insanity as a resource, and includes runes and infusions. The relationship between chaotic percentage and insanity is as follows:
 
Insanity can vary from 0 to 100%. It has an associated chaotic percentage, varying from 0 to 50%, that determines how much damage and cooldowns may randomly fluctuate up or down. This effect applies to all talents used by the character, even those that do not use insanity as a resource, and includes runes and infusions. The relationship between chaotic percentage and insanity is as follows:

Revision as of 22:02, 15 October 2021

Insanity is the resource used by the Demented metaclass: Writhing One and Cultist of Entropy. It was introduced as part of the Forbidden Cults DLC.

Insanity can vary from 0 to 100%. It has an associated chaotic percentage, varying from 0 to 50%, that determines how much damage and cooldowns may randomly fluctuate up or down. This effect applies to all talents used by the character, even those that do not use insanity as a resource, and includes runes and infusions. The relationship between chaotic percentage and insanity is as follows:

Chaotic Percentage = 50 * ( current insanity / max insanity ) 2

Insanity naturally decays by -0.6% per turn. It can only be gained by talent use in combat. If the player casts an insanity generating talent at an out of sight enemy that was not yet aware of the player (e.g. corner sniping), that talent will not generate any insanity since the player will be deemed to be out of combat at the time of casting.

Insanity is reset to zero on most level transition, including:

  • Moving into and out of zones on the worldmap
  • Going up and down floors in the same zone
  • Entering a zone due to some event trigger (e.g. Unknown Tunnels, Dark Crypt, Ambush)
  • Being swallowed by a tentacle

Some exceptions to this rule are: