Difference between revisions of "Repel (talent)"

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(Created page with "{{Ability_box|image=Repel.png|name=Repel|category_type=Cursed|category=Strife|desc=Rather than hide from the onslaught, you fa...")
 
(Updated talent)
 
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{{Ability_box|image=Repel.png|name=Repel|category_type=[[Cursed (category type)|Cursed]]|category=[[Strife (category)|Strife]]|desc=Rather than hide from the onslaught, you face down every threat. While active you have a X% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3). Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. Repel chance increases with your Strength, and when equipped with a shield.}}
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{{Ability box
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|image=Repel.png
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|name=Repel
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|category_type={{Ct|Cursed}}
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|category={{c|Strife}}
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|require={{TalentReq/CursedStrReq4}}
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|use_mode=Sustained
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|cooldown=10
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|use_speed=0
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|desc=
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Rather than hide from the onslaught, you face down every threat, giving you a chance to repel melee attacks.
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The chance to repel is {{cl|{{ctstd|Str|12|36}}|50%|0|0|26.45%|26.45}}.
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The repel chance is increased by 6% if you are using a shield.
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The recklessness of your defense reduces your luck by 3.  
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{{t|Cleave}}, {{t|Repel}} and {{t|Surge}} cannot be active simultaneously, and activating one will place the others in cooldown.
 +
 
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Repel chance increases with your Strength, and when equipped with a shield.
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}}

Latest revision as of 02:45, 21 August 2014

Repel
Repel.png
Game Version -
Category Type Cursed
Category Strife
Requirements Level (12,13,14,15,16) Strength (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Rather than hide from the onslaught, you face down every threat, giving you a chance to repel melee attacks.

The chance to repel is 0–26.45%cL:50% as [12]36cTStD:Str varies from 0–26.45.

The repel chance is increased by 6% if you are using a shield.

The recklessness of your defense reduces your luck by 3.

Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.

Repel chance increases with your Strength, and when equipped with a shield.