Difference between revisions of "Dawn's Blade"

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|critical=+5%
 
|critical=+5%
 
|change_dam=+20% {{light}}
 
|change_dam=+20% {{light}}
 +
|penetration=+25% {{light}}
 
|abilities=Damage bonus: +25% Undead, +25% Demon
 
|abilities=Damage bonus: +25% Undead, +25% Demon
−
Talent mastery: +0.20 [[Sun_(category)|Celestial/Sun]], +0.20 [[Combat_(category)|Celestial/Combat]], +0.20 [[Light_(category)|Celestial/Light]]
 
  
−
Talent cooldown: {{T|Healing Light}} (-3 turns), {{T|Barrier}} (-5 turns), {{T|Providence}} (-10 turns), {{T|Bathe in Light}} (-5 turns)
+
Spell critical chance: +4.0%
−
 
+
−
P.Energy each turn: +0.20 ''(only Sun Paladins?)''
+
  
 
Spellpower: +10
 
Spellpower: +10
−
 
−
Spell crit. chance: +4.0%
 
  
 
Light radius: +2
 
Light radius: +2
  
−
It can be used to invoke dawn, inflicting (75+Magic*2) {{light}} damage and lighting the area within radius 5 (costing 35 power out of 35)
+
Talent mastery:
 +
*+0.20 [[Sun_(category)|Celestial/Sun]]
 +
*+0.20 [[Combat_(category)|Celestial/Combat]]
 +
*+0.20 [[Light_(category)|Celestial/Light]]
 +
 
 +
Talent cooldown:
 +
*{{T|Healing Light}} (-3 turns)
 +
*{{T|Barrier}} (-5 turns)
 +
*{{T|Providence}} (-10 turns)
 +
*{{T|Bathe in Light}} (-5 turns)
 +
 
 +
It can be used to invoke dawn, inflicting (75+Magic*2) {{light}} damage and lighting the area within radius 5 (costing 35 power out of 35).
 +
 
 +
'''When wielded by [[Sun Paladin]]:'''
 +
 
 +
*+0.20 P.Energy each turn
  
−
'''When set is complete:'''
+
'''When set with [[Unsetting Sun]] is complete:'''
  
−
''Damage (melee): +15 {{light}}, +15 {{fire}}''
+
*''Damage (melee): +15 {{light}}, +15 {{fire}}''
  
−
''Changes damage: +10% {{fire}}, +12% {{light}}''
+
*''Changes damage: +10% {{fire}}, +12% {{light}}''
−
|description=''Said to have been forged in the earliest days of the Sunwall,''
+
|description=''Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.''
−
'' this longsword shines with the light of daybreak, capable of banishing all shadows.''
+
 
}}
 
}}
−
Using this item's power deals a large amount of light damage in radius 5 around the user and lights up the terrain, whilst dispelling magical darkness within the radius as well; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever strange reason, this weapon can surely remove it.
+
*Using this item's power can dispel magical darkness within the effect radius; if you encounter magical darkness that cannot be removed by [[Umbraphage]] for whatever strange reason, this weapon can surely remove it.

Revision as of 01:28, 8 July 2023

Dawn's Blade
(no image) Un-ID'ed name shining longsword
Type weapon / longsword
Power source Arcane
Requirement Magic 18, Strength 35
Rarity Level range Cost Tier
260 35-42 1000 5
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
50.0-70.0 25% Mag, 80% Str Light +7 +5% - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +20% Light - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- +25% Light
Changes Immunities -
Changes Stats -
Abilities Damage bonus: +25% Undead, +25% Demon

Spell critical chance: +4.0%

Spellpower: +10

Light radius: +2

Talent mastery:

Talent cooldown:

It can be used to invoke dawn, inflicting (75+Magic*2) Light damage and lighting the area within radius 5 (costing 35 power out of 35).

When wielded by Sun Paladin:

  • +0.20 P.Energy each turn

When set with Unsetting Sun is complete:

  • Damage (melee): +15 Light, +15 Fire
  • Changes damage: +10% Fire, +12% Light
Description Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
  • Using this item's power can dispel magical darkness within the effect radius; if you encounter magical darkness that cannot be removed by Umbraphage for whatever strange reason, this weapon can surely remove it.