Difference between revisions of "Last stand (talent)"
From Tales of Maj'Eyal
Cryomaniac (Talk | contribs) |
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|require=Level: (12, 13, 14, 15, 16) | |require=Level: (12, 13, 14, 15, 16) | ||
(36, 38, 40, 42, 44) Str | (36, 38, 40, 42, 44) Str | ||
+ | |use_mode=sustained | ||
|cost=50 Stamina | |cost=50 Stamina | ||
|cooldown=30 | |cooldown=30 |
Revision as of 08:43, 14 December 2013
Last stand | ||
Game Version | - | |
---|---|---|
Category Type | Technique | |
Category | Shield defense | |
Requirements | Level: (12, 13, 14, 15, 16)
(36, 38, 40, 42, 44) Str | |
Use Mode | sustained | |
Cost | 50 Stamina | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You brace yourself for the final stand, increasing Defense by (5 + Dex * 0.04 * talent_level), maximum and current life by (130-600), but making you unable to move.
Your stand let you concentrate on every blow allowing you to not die from otherwise fatal wounds. You can only die when reaching -(130-600) life; however below 0 life you can not see how much you have left. The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution. |