Difference between revisions of "Trollmire"
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| − | {{Zone| name = Trollmire| floors = 3| guardian = [[Prox the Mighty]]| min_level = 1| max_level = 5| min_ilevel = 1| max_ilevel = 4| width = 65| height = 40}} | + | {{Zone |
| + | |name=Trollmire | ||
| + | |floors=3 | ||
| + | |guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]] | ||
| + | |min_level=1 | ||
| + | |max_level=5 | ||
| + | |min_ilevel=1 | ||
| + | |max_ilevel=4 | ||
| + | |width=65 | ||
| + | |height=40 | ||
| + | }} | ||
| + | |||
==Zone Information== | ==Zone Information== | ||
| − | + | The Trollmire is a first-tier dungeon in the northern part of [[Maj'Eyal]], near [[Derth]]. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone. | |
| + | |||
| + | The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing. | ||
| + | |||
| + | The official boss is [[Prox the Mighty]], a troll; but Prox's boss is [[Bill]] (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.) | ||
| + | |||
| + | After the returning from the Far East, the [[backup guardian]] is [[Aluin the Fallen]], a fallen [[Sun Paladin]]. | ||
| + | |||
| + | The Trollmire can have 6 kinds of [[vaults]]: honey glade, ruined building 1 through 3, snake pit, and mage hideout. | ||
Revision as of 16:57, 31 May 2013
| Trollmire | |
|---|---|
| Boss | Prox the Mighty, Bill, Aluin the Fallen |
| Floors | 3 |
| Level Range | 1 to 5 |
| Item Level Range | 1 to 4 |
| Size | 65x40 |
| Zone Effect | none |
Zone Information
The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.
The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.
The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)
After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.
The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.