Difference between revisions of "Beyond the flesh (talent)"

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{{Ability_box
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{{Ability box
 
|image=Beyond the flesh.png
 
|image=Beyond the flesh.png
|name=Beyond the flesh
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|name=Beyond the Flesh
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|category_type={{ct|Psionic}}
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|category=Other
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|require=Learn any of the [[Mindslayer]]'s {{ct|Psionic}} talents
 
|use_mode=Sustained
 
|use_mode=Sustained
|category_type=Class Specific
 
|category=[[Mindslayer]] Ability
 
 
|cooldown=0
 
|cooldown=0
|cost= 0 psi
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|cost= 0 Psi
|range=personal
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|use_speed=0
|use_speed=instant
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|range=1
|travel_speed=instant
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|desc=
|require=Psionic class
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Allows you to wield a physical melee weapon, a mindstar or a gem telekinetically, gaining a special effect for each.
|desc=Allows you to wield a weapon telekinetically, directing it with your willpower and cunning rather than crude flesh. When activated, the telekinetically-wielded weapon will attack a random melee-range target each turn. The telekinetically-wielded weapon uses [[Willpower]] in place of [[Strength]] and [[Cunning]] in place of [[Dexterity]] to determine attack and damage.
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A gem will provide +3 bonus to all primary stats per tier of the gem.
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A mindstar will randomly try to telekinetically grab a far away foe (5% chance and range 2 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range.
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A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons).
 
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Revision as of 15:16, 29 August 2014

Beyond the Flesh
Beyond the flesh.png
Game Version -
Category Type Psionic
Category Other
Requirements Learn any of the Mindslayer's Psionic talents
Use Mode Sustained
Cost 0 Psi
Range Melee/Personal
Cooldown 0
Travel Speed Instantaneous
Use Speed Instant
Description Allows you to wield a physical melee weapon, a mindstar or a gem telekinetically, gaining a special effect for each.

A gem will provide +3 bonus to all primary stats per tier of the gem.

A mindstar will randomly try to telekinetically grab a far away foe (5% chance and range 2 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range.

A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons).