Difference between revisions of "Last stand (talent)"
From Tales of Maj'Eyal
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|image=Last stand.png | |image=Last stand.png | ||
|name=Last stand | |name=Last stand | ||
+ | |game_version=1.5.5 | ||
|category_type=[[Technique (category type)|Technique]] | |category_type=[[Technique (category type)|Technique]] | ||
|category=[[Shield defense (category)|Shield defense]] | |category=[[Shield defense (category)|Shield defense]] | ||
|require={{TalentReq/TechsReq4}} | |require={{TalentReq/TechsReq4}} | ||
|use_mode=Sustained | |use_mode=Sustained | ||
− | |cost= | + | |cost=30 Stamina |
− | |cooldown= | + | |cooldown=8 |
− | | | + | |use_speed=0 |
− | You brace yourself for the final stand, increasing | + | |desc=You brace yourself for the final stand, increasing Defense and Armor by {{ctstd|Dex|6|20}}, maximum and current life by ({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life), but making you unable to move. |
− | + | Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -({{CTSTD|Con|30|500}} + {{CTL|100%|2|10%}} * Base Life) life. | |
− | + | The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. | |
− | + | ||
− | + | ||
− | + | ||
− | The increase in Defense is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. | + | |
''Note: The bonus life is removed upon deactivation, and may kill your character without warning.'' | ''Note: The bonus life is removed upon deactivation, and may kill your character without warning.'' | ||
}} | }} |
Latest revision as of 15:44, 4 February 2018
Last stand | ||
Game Version | 1.5.5 | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Lvl (12,13,14,15,16) Str (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You brace yourself for the final stand, increasing Defense and Armor by [6]20cTStD:Dex, maximum and current life by ([30]500cTStD:Con + 2–10%cTL:100% * Base Life), but making you unable to move.
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -([30]500cTStD:Con + 2–10%cTL:100% * Base Life) life. The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. Note: The bonus life is removed upon deactivation, and may kill your character without warning. |