Difference between revisions of "Beyond the flesh (talent)"
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Everyzig314 (Talk | contribs) (Updated text to current version and added clarifying notes) |
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− | Allows you to wield a physical melee weapon, a mindstar or a gem telekinetically, gaining a special effect for each. | + | Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. |
A gem will provide +3 bonus to all primary stats per tier of the gem. | A gem will provide +3 bonus to all primary stats per tier of the gem. | ||
− | A mindstar will randomly try to telekinetically grab a far away foe ( | + | A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. |
− | A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons). | + | A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons), while a ranged weapon will fire at your target whenever you perform a ranged attack. |
+ | ''Note: Ranged weapons used this way must correspond to your equipped ammo type, and the extra shots from this consumes additional ammo if the original attack used ammo.'' | ||
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+ | While this talent is active, all melee and ranged attacks will use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. | ||
+ | ''Note: This means that for example a dagger wielded in any slot which would usually use 50% Dexterity and 50% Strength will instead use 30% Will 30% Cunning'' | ||
+ | |||
+ | ''Note: This is automatically learned upon learning any of the [[Mindslayer]]'s {{ct|Psionic}} talents.'' | ||
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Revision as of 08:40, 17 December 2021
Beyond the Flesh | ||
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Game Version | - | |
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Category Type | Psionic | |
Category | Other | |
Requirements | Learn any of the Mindslayer's Psionic talents | |
Use Mode | Sustained | |
Cost | 0 Psi | |
Range | Melee/Personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each.
A gem will provide +3 bonus to all primary stats per tier of the gem. A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons), while a ranged weapon will fire at your target whenever you perform a ranged attack. Note: Ranged weapons used this way must correspond to your equipped ammo type, and the extra shots from this consumes additional ammo if the original attack used ammo. While this talent is active, all melee and ranged attacks will use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. Note: This means that for example a dagger wielded in any slot which would usually use 50% Dexterity and 50% Strength will instead use 30% Will 30% Cunning Note: This is automatically learned upon learning any of the Mindslayer's Psionic talents. |