Difference between revisions of "Warden's call (talent)"

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(Created page with "{{Ability box |game_version=1.4.5 |image=Warden's call.png |name=Warden's Call |category_type={{ct|Chronomancy}} |category={{c|Threaded Combat}} |require={{TalentReq/ChronoReq...")
 
 
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|category={{c|Threaded Combat}}
 
|category={{c|Threaded Combat}}
 
|require={{TalentReq/ChronoReqHigh4}}
 
|require={{TalentReq/ChronoReqHigh4}}
|mode=Passive
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|desc=
 
|desc=
 
When you hit with a melee or arrow attack, there is a {{ctl|65%|30|50%}} chance that a warden will appear from another timeline to attack a random enemy.
 
When you hit with a melee or arrow attack, there is a {{ctl|65%|30|50%}} chance that a warden will appear from another timeline to attack a random enemy.

Latest revision as of 01:41, 10 March 2016

Warden's Call
Warden's call.png
Game Version 1.4.5
Category Type Chronomancy
Category Threaded Combat
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you hit with a melee or arrow attack, there is a 30–50%cTL:65% chance that a warden will appear from another timeline to attack a random enemy.

The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.

These wardens are out of phase with your reality and deal (100% - 60–80%cTL:95%) less damage, and their arrows will pass through friendly targets.

A warden can only be summoned this way once per turn and they return to their own timeline after attacking.