Difference between revisions of "Material"
From Tales of Maj'Eyal
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{|class="wikitable" | {|class="wikitable" | ||
− | ! Tier !! Metal !! Leather !! Jewelry !! Wood !! Cloth !! [[Mindstars]] !! Tridents | + | ! Tier !! Metal !! Leather !! Jewelry !! Wood !! Cloth !! [[Mindstars]] !! Tridents !! Lites |
|- | |- | ||
− | | 1 || Iron || Rough Leather || Copper || Elm || Linen || Mossy || Coral | + | | 1 || Iron || Rough Leather || Copper || Elm || Linen || Mossy || Coral || Brass |
|- | |- | ||
− | | 2 || Steel || Cured Leather || Steel || Ash || Wool(len) || Vined || Blue-steel | + | | 2 || Steel || Cured Leather || Steel || Ash || Wool(len) || Vined || Blue-steel || |
|- | |- | ||
− | | 3 || Dwarven-steel || Hardened Leather || Gold || Yew || Cashmere || Thorny || Deep-steel | + | | 3 || Dwarven-steel || Hardened Leather || Gold || Yew || Cashmere || Thorny || Deep-steel || Alchemist |
|- | |- | ||
− | | 4 || Stralite || Reinforced Leather || Stralite || Elven-wood || Silk || Pulsing || Orite | + | | 4 || Stralite || Reinforced Leather || Stralite || Elven-wood || Silk || Pulsing || Orite || |
|- | |- | ||
− | | 5 || Voratun || Drakeskin Leather || Voratun || Dragon-bone || Elven-silk || Living || Orichalcum | + | | 5 || Voratun || Drakeskin Leather || Voratun || Dragon-bone || Elven-silk || Living || Orichalcum || Dwarven |
|} | |} | ||
Revision as of 03:11, 14 March 2016
Item materials have no other function in game than to indicate the item tier.
Tier | Metal | Leather | Jewelry | Wood | Cloth | Mindstars | Tridents | Lites |
---|---|---|---|---|---|---|---|---|
1 | Iron | Rough Leather | Copper | Elm | Linen | Mossy | Coral | Brass |
2 | Steel | Cured Leather | Steel | Ash | Wool(len) | Vined | Blue-steel | |
3 | Dwarven-steel | Hardened Leather | Gold | Yew | Cashmere | Thorny | Deep-steel | Alchemist |
4 | Stralite | Reinforced Leather | Stralite | Elven-wood | Silk | Pulsing | Orite | |
5 | Voratun | Drakeskin Leather | Voratun | Dragon-bone | Elven-silk | Living | Orichalcum | Dwarven |
Tier is the first factor in determining an item's abilities. Higher tier weapons do more damage, and have higher stat requirements to equip. Higher tier armor gives higher Armour and Defense, and so on.
Gems also have tiers; see their page for details.