Stat
ToME Version: | 1.7.3 |
Contents
Overview
Stats (statistics) are the attributes shared by every character and NPC. They six primary stats are...
and there is a hidden stat:
Each stat has a base value and current value.
For other attributes such as accuracy/save, see Character sheet
Base Value
The default base value for the six primary stats is 10. This base value can be adjusted by class modifiers and improved by using stat points earned from leveling up. Players will earn 3 stat points per level, which can be freely assigned to any of the six primary attributes, but with the following restrictions:
- At any given level, player stats have a soft cap of (character level * 1.4 + 20)
- In the Age of Ascendancy, Embers of Rage, and Arena Mode campaigns, there is an additional hard cap of 60 for the player.
- NPC stats can go higher than 60 for each level they have above level 50.
- The minimum base value is 1.
- The maximum base value is 100. This can be relevant to players in the Infinite Dungeon campaign.
Luck is a hidden stat with a default base value of 50. It cannot be raised directly by stat points. Only talents and items can change Luck.
Current Value
The current value for each stat is the base value plus additional modifiers from equipment, talents, potions, escort rewards, etc. etc. It has the following functions in game:
- Stats contribute to your power and saves
- The effectiveness of talents and inscriptions will often scale with stats.
- Weapon and armor generally require certain stat levels to be worn.
- Many talents require a certain attribute level before they can be learned.
- Example: Players are advised to stockpile stat-boosting equipment if they wish to pick up a prodigy that requires a stat they do not normally invest in.
- Current value of stats directly contribute as one factor in weapon combat damage. Look for the "Uses stats:" line on the weapon to see which stats contribute directly to its effectiveness.
Maximum Base Stats
The maximum number of base stat points that can be obtained by the player character in the Age of Ascendancy campaign is as follows:
Maximum Base Stat Points: 232
- 60 base points from 10 points in each of six stats at start
- 9 points from class modifiers at start
- 3 points from level 1 available to distribute at start
- 147 points for leveling up to level 50
- 10 bonus points upon reaching level 50
- 3 points from consuming the Heart of the Sandworm Queen, or its corrupted counterpart
- Not included in total above: 9 points on average from consuming the Wyrm Bile
Strength
Strength defines your character's ability to apply physical force. It increases your damage done with melee weapons (and to a lesser extent, arrows), your chance to resist physical effects, and your carrying capacity.
Gains per point:
Physical power: 1.00 Max encumbrance: 1.80 Physical save: 0.35
Strength modifies the effectiveness of many talents.
Dexterity
Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with daggers and ranged weapons.
Gains per point:
Defense: 0.35 Ranged defense: 0.35 Accuracy: 1.00 Shrug off criticals chance: 0.30
Dexterity modifies the effectiveness of many talents.
Constitution
Constitution defines your character's ability to withstand, resist and recover from damage. It increases your maximum Life, your physical resistance and your healing modification.
Gains per point:
Max life: 4.00 (*) Physical save: 0.35 Healing modification: 0.7%
(*) Or sometimes less, with various Solipsist talents in effect.
Constitution modifies the effectiveness of some talents.
Magic
Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effects of spells (Is: a spell in the tool-tips) and other magic items.
Gains per point:
Spell save: 0.35 Spellpower: 1.00
Magic modifies the effectiveness of many talents.
Willpower
Willpower defines your character's ability to concentrate. It increases the capacity of several resources, and your chance to resist mental and spell attacks.
Gains per point:
Max Mana: 5.00 Max Stamina: 2.50 Max Psi: 1.00 (*) Mindpower: 0.70 Mental save: 0.35 Spell save: 0.35 Accuracy: 0.35 (only when using Psi combat)
(*) Or more, with various Solipsist talents in effect.
Willpower modifies the effectiveness of many talents.
Cunning
Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits. It also increases your damage with slings.
Gains per point:
Critical hit chance: 0.30% Mental save: 0.35 Mindpower: 0.40 Accuracy: 0.35 (only when using Psi combat) Steampower: 1.00 (only when using Steam)
A character's summoning limit is also equal to (Cunning / 10) rounded down.
Cunning modifies the effectiveness of many talents.
Luck
Luck gives small bonuses to many combat attributes. Unlike other attributes, Luck is not shown on your character sheet, and is a 'hidden' attribute.
The default value for Luck is 50. Gains per point above 50:
Accuracy: 0.40 Defense: 0.40 Critical hit chance: 0.30 Physical save: 0.175 Mental save: 0.175 Spell save: 0.175
(i.e. The default 50 Luck gives no benefit, and you will get a penalty at less than 50 Luck.)
In addition, each point above 50 gives a 0.2% chance to avoid your own AoE effects (similar to Spellcraft), and if you know Unseen Actions (note: only found on NPCs), increases the chance to not break stealth by 0.2%. The Defense given by Duck and Dodge is proportional to your Luck.
Luck also has a few more minor effects:
- Luck does not affect the chance to get a hostile encounter on the world map (which is always 2%), but if you do not get a hostile encounter, the chance of getting a harmless encounter is 1% + (Luck * 0.07%).
- The chance to be able to apologise to Ukllmswwik the Wise (and avoid fighting him) if you tell him you spoke with Slasul is (30 + Luck)%.