Difference between revisions of "Grim future (talent)"
From Tales of Maj'Eyal
(Created page with "{{Ability box |image=Grim future.png |name=Grim Future |category_type={{ct|Corruption}} |category={{c|Black-magic}} |require={{TalentReq/CorrsReq3}} |use_mode=Passive |cooldow...") |
(updated based on lua) |
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The future looks grim indeed... for your foes. | The future looks grim indeed... for your foes. | ||
| − | When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius | + | When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius {{ctl|8|2|7}} will be dazed for 2 turns. |
| − | This effect will only trigger | + | This effect will only trigger every {{ctl|6|25|15}} turns (after a successful daze has been applied). |
}} | }} | ||
Latest revision as of 17:01, 30 August 2016
| Grim Future | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Corruption | |
| Category | Black-magic | |
| Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 24-xx | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | The future looks grim indeed... for your foes.
When you kill a creature afflicted with Bleak Outcome, all creatures allied to it in radius 2–7cTL:8 will be dazed for 2 turns. This effect will only trigger every 25–15cTL:6 turns (after a successful daze has been applied). | |
