Difference between revisions of "Fatigue"
From Tales of Maj'Eyal
								
												
				 (In 1.6, pos and neg are no longer affected by fatigue)  | 
				 (PE/NE are affected by fatigue in 1.6)  | 
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| Line 8: | Line 8: | ||
* [[Vim]]  | * [[Vim]]  | ||
* [[Steam]]  | * [[Steam]]  | ||
| − | |||
| − | |||
'''Resources with normal fatigue penalties:'''  | '''Resources with normal fatigue penalties:'''  | ||
| Line 15: | Line 13: | ||
* [[Hate]]  | * [[Hate]]  | ||
* [[Stamina]]  | * [[Stamina]]  | ||
| + | * [[Negative energy]] (only cost, not gain)  | ||
| + | * [[Positive energy]] (only cost, not gain)  | ||
'''Resources with double fatigue penalties:'''  | '''Resources with double fatigue penalties:'''  | ||
Revision as of 11:44, 10 December 2019
Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent will cost 1.21 times as much Stamina and a spell 1.42 times as much Mana. Obviously, less is better. Although there are some ways to reduce fatigue, it cannot go below 0%. Fatigue does not affect sustain resource costs.
Resources unaffected by fatigue:
Resources with normal fatigue penalties:
- Hate
 - Stamina
 - Negative energy (only cost, not gain)
 - Positive energy (only cost, not gain)
 
Resources with double fatigue penalties: