Difference between revisions of "Mystical cunning (talent)"
ScienceBall (Talk | contribs) (Update to 1.7.3. The link color would overwrite any color tag on the talent names.) |
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Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).<br> | Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + {{cTS|25|100}}/100)*{{cSS|Mag|1|5}} temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).<br> | ||
| − | Each anomaly lasts {{cTL|10|3|5}} turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).<br> | + | Each anomaly lasts floor({{cTL|10|3|5}}) turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).<br> |
The trap may trigger more than once, but requires at least 2 turns to recharge between activations.<br> | The trap may trigger more than once, but requires at least 2 turns to recharge between activations.<br> | ||
This design does not require advanced preparation to use. | This design does not require advanced preparation to use. | ||
}} | }} | ||
Latest revision as of 07:31, 13 June 2021
| Mystical Cunning | ||
| ||
| Game Version | 1.7.3 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | Magic 50 Know either Trap Mastery or Apply Poison | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons.
You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees. You learn the following talents: Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing 20–50cSS:Mag,0.75P arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10% and poison immunity by 50%. Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals 10 + 10*(1 + 25–100cTS/100)*1–5cSS:Mag temporal damage (based on your Magic) to foes while pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). | |
