Difference between revisions of "Digest (talent)"

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(Update to 1.7.4)
 
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{{Ability box
 
{{Ability box
|game_version=1.5.10
+
|game_version=1.7.4
 +
|forbidden_version = 1.0.12
 
|image=Digest.png
 
|image=Digest.png
 
|name=Digest
 
|name=Digest
 
|category_type={{ct|Demented}}
 
|category_type={{ct|Demented}}
 
|category={{c|Slow Death}}
 
|category={{c|Slow Death}}
|require={{TalentReq/SpellsReqHigh1}}
+
|require={{TalentReq/SpellsReq1}}
 
|use_mode=Active
 
|use_mode=Active
 
|cost= +20 insanity
 
|cost= +20 insanity
|cooldown=15
+
|cooldown=12
 
|range=1
 
|range=1
 +
|use_speed = Spell
 
|desc=
 
|desc=
Make a melee attack dealing {{ctwd|100|200%}} weapon damage and attempt to snatch a foe that has 10% life or less left and swallow it whole.
+
Make a melee attack dealing {{ctwd|100|200%}} weapon damage and attempt to snatch a foe that has 20% life or less left and swallow it whole.
While you digest it you gain {{CTS|1|3}} insanity per turn and you will only die at -({{CTS|50|250}}) life.
+
 
The digestion lasts for 50 turns for an elite and 25 turns for others.
+
While you digest it you gain {{CTS|1|3}} insanity per turn.
 +
 
 +
The digestion lasts for 50 turns for an elite and 25 turns for others. ''Note: This is literal - it lasts 50 turns for foes who are exactly elite-ranked, and it lasts 25 turns for higher or lower ranks.''
 +
 
 +
This effect's remaining duration only goes down while in combat, and its bonuses are only applied while in combat.
 
}}
 
}}

Latest revision as of 11:28, 18 January 2022

Digest
Digest.png
Game Version 1.7.4
Category Type Demented
Category Slow Death
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active
Cost +20 insanity
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Make a melee attack dealing 100–200%cTWD weapon damage and attempt to snatch a foe that has 20% life or less left and swallow it whole.

While you digest it you gain 1–3cTS insanity per turn.

The digestion lasts for 50 turns for an elite and 25 turns for others. Note: This is literal - it lasts 50 turns for foes who are exactly elite-ranked, and it lasts 25 turns for higher or lower ranks.

This effect's remaining duration only goes down while in combat, and its bonuses are only applied while in combat.