Difference between revisions of "Wild summon (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Added details)
(Update to 1.7.4. Some wild creatures get different talents now, and the scaling is different.)
 
Line 1: Line 1:
 
{{Ability box
 
{{Ability box
 +
|game_version = 1.7.4
 
|image=Wild summon.png
 
|image=Wild summon.png
 
|name=Wild Summon
 
|name=Wild Summon
Line 10: Line 11:
 
|use_speed=0
 
|use_speed=0
 
|desc=
 
|desc=
For {{ctl|25|1|5}} turn(s), you have 100% chance that your summons appear as a wild version.
+
For {{ctl|15|3|7}} turn(s), you have 100% chance that your summons appear as a wild version.
  
 
The chance diminishes to 66% of its existing value each turn.
 
The chance diminishes to 66% of its existing value each turn.
  
Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:
+
Wild creatures have one more talent/power than the base versions:
  
*{{t|Ritch Flamespitter}}: {{t|Flame Fury}} – sends a blast of flames around it, knocking foes away
+
*{{t|Ritch Flamespitter}}: Can fly in the air, spitting its {{t|Flamespit}} past creatures in the path of its target (replaces the normal Flamespit)
*{{t|Hydra}}: {{t|Disengage}} – Can disengage from melee range
+
*{{t|Hydra}}: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt
*{{t|Rimebark}}: {{t|Resolve}} – Becomes more resistant to magic damage
+
**Gains new talents {{t|Lightning Spit}}, {{t|Acid Spit}}, and {{t|Poison Spit}}, which are identical to their corresponding breaths except for targeting, and share their cooldowns with their corresponding breaths.
*{{t|Fire Drake}}: {{t|Aura of Silence}} – Can emit a powerful roar to silence its foes
+
*{{t|Rimebark}}: {{t|Winter's Grasp}} – Can grab foes, pulling them into range of its ice storm
 +
*{{t|Fire Drake}}: {{t|Antimagic Zone}} – Can emit a powerful roar to silence its foes
 
*{{t|War Hound}}: {{t|Total Thuggery}} – Can rage, increasing its critical chance and armour penetration
 
*{{t|War Hound}}: {{t|Total Thuggery}} – Can rage, increasing its critical chance and armour penetration
*{{t|Jelly}}: {{t|Swallow}} – Can swallow foes that are low on life, regenerating your equilibrium
+
*{{t|Jelly}}: {{t|Mitotic Split}} – Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap)
 
*{{t|Minotaur}}: {{t|Rush}} – Can rush toward its target
 
*{{t|Minotaur}}: {{t|Rush}} – Can rush toward its target
*{{t|Stone Golem}}: {{t|Shattering Impact}} – Melee blows can deal a small area of effect damage
+
*{{t|Stone Golem}}: {{t|Disarm}} – Can disarm its foes
 
*{{t|Turtle}}: {{t|Battle Call}} – Can force all foes in a radius into melee range
 
*{{t|Turtle}}: {{t|Battle Call}} – Can force all foes in a radius into melee range
*{{t|Spider}}: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns
+
*{{t|Spider}}: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns.
 +
**This uses the effective level of the Spider talent, not the raw talent level.
  
 
This talent requires {{t|Master Summoner}} to be active to be used.
 
This talent requires {{t|Master Summoner}} to be active to be used.
 +
 +
For each type of wild creature, the level of the new talent(s) equals the raw level of the summon talent. The exception is the wild Spider, whose scaling is described above.
 
}}
 
}}

Latest revision as of 07:59, 17 June 2022

Wild Summon
Wild summon.png
Game Version 1.7.4
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Cost 9 Equilibrium
Range 10
Cooldown 25
Travel Speed Instantaneous
Use Speed Instant
Description For 3–7cTL:15 turn(s), you have 100% chance that your summons appear as a wild version.

The chance diminishes to 66% of its existing value each turn.

Wild creatures have one more talent/power than the base versions:

  • Ritch Flamespitter: Can fly in the air, spitting its Flamespit past creatures in the path of its target (replaces the normal Flamespit)
  • Hydra: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt
    • Gains new talents Lightning Spit, Acid Spit, and Poison Spit, which are identical to their corresponding breaths except for targeting, and share their cooldowns with their corresponding breaths.
  • Rimebark: Winter's Grasp – Can grab foes, pulling them into range of its ice storm
  • Fire Drake: Antimagic Zone – Can emit a powerful roar to silence its foes
  • War Hound: Total Thuggery – Can rage, increasing its critical chance and armour penetration
  • Jelly: Mitotic Split – Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap)
  • Minotaur: Rush – Can rush toward its target
  • Stone Golem: Disarm – Can disarm its foes
  • Turtle: Battle Call – Can force all foes in a radius into melee range
  • Spider: Can use Infusion: Insidious Poison to deal (60 * Talent Level) nature damage over 7 turns at range 6, reducing healing by 60%, with a cooldown of 12 turns.
    • This uses the effective level of the Spider talent, not the raw talent level.

This talent requires Master Summoner to be active to be used.

For each type of wild creature, the level of the new talent(s) equals the raw level of the summon talent. The exception is the wild Spider, whose scaling is described above.