Difference between revisions of "Trollmire"
Line 1: | Line 1: | ||
− | {{Zone| name = Trollmire| floors = 3| guardian = [[Prox the Mighty]]| min_level = 1| max_level = 5| min_ilevel = 1| max_ilevel = 4| width = 65| height = 40}} | + | {{Zone |
+ | |name=Trollmire | ||
+ | |floors=3 | ||
+ | |guardian=[[Prox the Mighty]], [[Bill]], [[Aluin the Fallen]] | ||
+ | |min_level=1 | ||
+ | |max_level=5 | ||
+ | |min_ilevel=1 | ||
+ | |max_ilevel=4 | ||
+ | |width=65 | ||
+ | |height=40 | ||
+ | }} | ||
+ | |||
==Zone Information== | ==Zone Information== | ||
− | + | The Trollmire is a first-tier dungeon in the northern part of [[Maj'Eyal]], near [[Derth]]. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone. | |
+ | |||
+ | The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing. | ||
+ | |||
+ | The official boss is [[Prox the Mighty]], a troll; but Prox's boss is [[Bill]] (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.) | ||
+ | |||
+ | After the returning from the Far East, the [[backup guardian]] is [[Aluin the Fallen]], a fallen [[Sun Paladin]]. | ||
+ | |||
+ | The Trollmire can have 6 kinds of [[vaults]]: honey glade, ruined building 1 through 3, snake pit, and mage hideout. |
Revision as of 16:57, 31 May 2013
Trollmire | |
---|---|
Boss | Prox the Mighty, Bill, Aluin the Fallen |
Floors | 3 |
Level Range | 1 to 5 |
Item Level Range | 1 to 4 |
Size | 65x40 |
Zone Effect | none |
Zone Information
The Trollmire is a first-tier dungeon in the northern part of Maj'Eyal, near Derth. It has a material level range of 1 to 2 (or 3 to 4 after returning from the Far East). The Trollmire is the starting zone for any race/class combination that doesn't have its own special starting zone.
The Trollmire is inhabited mostly by trolls and animals. It uses a dense forest layout, mostly trees with highly irregular, short, random paths and some clearings. Since beta 32, there is a road connecting the exits and leading to the boss's clearing.
The official boss is Prox the Mighty, a troll; but Prox's boss is Bill (also a troll, and substantially tougher), whose treasure-filled dwelling is on the secret fourth level. (If you started in the Trollmire, and have only beaten Prox, you are probably level 4-5 and should postpone your chat with Bill, unless you want a seriously challenging fight.)
After the returning from the Far East, the backup guardian is Aluin the Fallen, a fallen Sun Paladin.
The Trollmire can have 6 kinds of vaults: honey glade, ruined building 1 through 3, snake pit, and mage hideout.