Difference between revisions of "Destabilize (talent)"
From Tales of Maj'Eyal
(Updated talent) |
(Fixed requirement) |
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|category_type={{ct|Chronomancy}} | |category_type={{ct|Chronomancy}} | ||
|category={{c|Matter}} | |category={{c|Matter}} | ||
− | |require={{TalentReq/ | + | |require={{TalentReq/ChronoReq3}} |
|cost=15 Paradox | |cost=15 Paradox | ||
|cooldown=10 | |cooldown=10 |
Latest revision as of 15:59, 20 August 2014
Destabilize | ||
Game Version | - | |
---|---|---|
Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Paradox | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Destabilizes the target, inflicting [10]60cTSpD:PM temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing ([20]230cTSpD:PM / 2) temporal damage and ([20]230cTSpD:PM / 2) physical damage in a radius of 4.
If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. The damage will scale with your Paradox and Spellpower. |