Difference between revisions of "Beyond the flesh (talent)"
From Tales of Maj'Eyal
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| − | {{ | + | {{Ability box |
|image=Beyond the flesh.png | |image=Beyond the flesh.png | ||
| − | |name=Beyond the | + | |name=Beyond the Flesh |
| + | |category_type={{ct|Psionic}} | ||
| + | |category=Other | ||
| + | |require=Learn any of the [[Mindslayer]]'s {{ct|Psionic}} talents | ||
|use_mode=Sustained | |use_mode=Sustained | ||
| − | |||
| − | |||
|cooldown=0 | |cooldown=0 | ||
| − | |cost= 0 | + | |cost= 0 Psi |
| − | + | |use_speed=0 | |
| − | |use_speed= | + | |range=1 |
| − | | | + | |desc= |
| − | + | Allows you to wield a physical melee weapon, a mindstar or a gem telekinetically, gaining a special effect for each. | |
| − | |desc=Allows you to wield a weapon telekinetically, | + | |
| + | A gem will provide +3 bonus to all primary stats per tier of the gem. | ||
| + | |||
| + | A mindstar will randomly try to telekinetically grab a far away foe (5% chance and range 2 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. | ||
| + | |||
| + | A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons). | ||
}} | }} | ||
Revision as of 14:16, 29 August 2014
| Beyond the Flesh | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Other | |
| Requirements | Learn any of the Mindslayer's Psionic talents | |
| Use Mode | Sustained | |
| Cost | 0 Psi | |
| Range | Melee/Personal | |
| Cooldown | 0 | |
| Travel Speed | Instantaneous | |
| Use Speed | Instant | |
| Description | Allows you to wield a physical melee weapon, a mindstar or a gem telekinetically, gaining a special effect for each.
A gem will provide +3 bonus to all primary stats per tier of the gem. A mindstar will randomly try to telekinetically grab a far away foe (5% chance and range 2 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. A physical melee weapon will act as a semi independent entity, attacking foes nearby each turn while also replacing Strength and Dexterity with Willpower and Cunning for accuracy and damage calculations (for all melee weapons). | |
