Equilibrium

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Equilibrium is the resource used by the Wild Gift class of talents, and represents how far the character is out of balance with Nature. It is sometimes abbreviated "EQ". Fatigue does not impact equilibrium at all.

Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure. If Equilibrium exceeds Willpower, an attempt to use a Wild Gift talent has a (sqrt(Equilibrium - Willpower) / 60) chance to fizzle, causing the loss of a turn. This can be seen in the resource bar as "% failure".

Equilibrium does not naturally reduce itself over time, but it can be restored by:

Note that if a player/creature has an Equilibrium bar, using Vim-based talents will increase it by 5 times the Vim cost.