Luck
From Tales of Maj'Eyal
Revision as of 10:31, 22 June 2021 by ScienceBall (Talk | contribs) (Default is 50. The already-on-the-page effects give benefits above 50, penalties below. Chance to not break stealth is only if you have Unseen Actions? (i.e. only on NPCs). More effects.)
Luck gives small bonuses to many combat attributes. Unlike other attributes, Luck is not shown on your character sheet, and is a 'hidden' attribute.
The default value for Luck is 50. Gains per point above 50:
Accuracy: .40 Defense: .40 Critical hit chance: .30 Physical save: .175 Mental save: .175 Spell save: .175
(i.e. The default 50 Luck gives no benefit, and you will get a penalty at less than 50 Luck.)
In addition, each point above 50 gives a 0.2% chance to avoid your own AoE effects (similar to Spellcraft), and if you know Unseen Actions (note: only found on NPCs), increases the chance to not break stealth by 0.2%. The Defense given by Duck and Dodge is proportional to your Luck.
Luck also has a few more minor effects:
- Luck does not affect the chance to get a hostile encounter on the world map (which is always 2%), but if you do not get a hostile encounter, the chance of getting a harmless encounter is 1% + (Luck * 0.07%).
- The chance to be able to apologise to Ukllmswwik the Wise (and avoid fighting him) if you tell him you spoke with Slasul is (30 + Luck)%.