Fatigue
From Tales of Maj'Eyal
Revision as of 01:59, 25 March 2013 by Draknodred (Talk | contribs) (Created page with "Category:Game Mechanics Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equi...")
Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina and a spell 1.42 times as much Mana.
Obviously, less is better. Although there are some ways to reduce fatigue, it can't go below 0%.
The following resources are influenced by fatigue:
- Stamina
- Mana (Receives double penalties)
- Hate
- Positive energy
- Negative energy
- Paradox (Increases the failure, anomaly, and backfire rates but not spell cost)
- Psi (Receives double penalties)
And the following are not: