Fatigue
From Tales of Maj'Eyal
Revision as of 02:00, 25 March 2013 by Draknodred (Talk | contribs)
Fatigue increases the costs of some talents, depending on the resource they use. Fatigue depends directly on the armour and equipment worn and is expressed as a percentage. This percentage is the amount that resource costs are increased by, with some resource types having double fatigue penalties. For example, at 21% fatigue a combat talent costs 1.21 times as much Stamina and a spell 1.42 times as much Mana.
Obviously, less is better. Although there are some ways to reduce fatigue, it can't go below 0%.
The following resources are influenced by fatigue:
- Hate
- Mana (Receives double penalties)
- Negative energy
- Paradox (Increases the failure, anomaly, and backfire rates but not spell cost)
- Positive energy
- Psi (Receives double penalties)
- Stamina
And the following are not: