Luck

From Tales of Maj'Eyal
Revision as of 10:31, 22 June 2021 by ScienceBall (Talk | contribs) (Default is 50. The already-on-the-page effects give benefits above 50, penalties below. Chance to not break stealth is only if you have Unseen Actions? (i.e. only on NPCs). More effects.)

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Luck gives small bonuses to many combat attributes. Unlike other attributes, Luck is not shown on your character sheet, and is a 'hidden' attribute.

The default value for Luck is 50. Gains per point above 50:

Accuracy:             .40
Defense:              .40
Critical hit chance:  .30
Physical save:        .175
Mental save:          .175
Spell save:           .175

(i.e. The default 50 Luck gives no benefit, and you will get a penalty at less than 50 Luck.)

In addition, each point above 50 gives a 0.2% chance to avoid your own AoE effects (similar to Spellcraft), and if you know Unseen Actions (note: only found on NPCs), increases the chance to not break stealth by 0.2%. The Defense given by Duck and Dodge is proportional to your Luck.

Luck also has a few more minor effects:

  • Luck does not affect the chance to get a hostile encounter on the world map (which is always 2%), but if you do not get a hostile encounter, the chance of getting a harmless encounter is 1% + (Luck * 0.07%).
  • The chance to be able to apologise to Ukllmswwik the Wise (and avoid fighting him) if you tell him you spoke with Slasul is (30 + Luck)%.