Matter (category)
Carbon Spikes | ||
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Game Version | - | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 100 Paradox | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by [20]50cTSpD and inflicting [10]100cTSpD bleed damage over six turns on attackers. Each time you are struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value.
If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end. The armor and bleed damage will increase with your Spellpower. |
Dust to Dust | ||
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Game Version | 1.4.3 | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Fires a beam that turns matter into dust, inflicting [20]230cTSpD:PM/2 temporal damage and [20]230cTSpD:PM/2 physical (warp) damage.
Alternatively you may target yourself, creating a field of radius 1.25–3.25cTS around you that will inflict the damage over three turns. The damage will scale with your Spellpower. |
Quantum Spike | ||
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Game Version | - | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Paradox | |
Range | 10 | |
Cooldown | 4 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Attempts to pull the target apart at a molecular level, inflicting ([30]300cTSpD:PM / 2) temporal damage and ([30]300cTSpD:PM / 2) physical damage. If the target ends up with low enough life (<20%), it might be instantly killed.
Quantum Spike deals 50% additional damage to targets affected by temporal destabilization and/or continuum destabilization. The damage will scale with your Paradox and Spellpower. |
Note: Here for historical information only, no longer part of the Matter category
Destabilize | ||
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Game Version | - | |
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Category Type | Chronomancy | |
Category | Matter | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Paradox | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Destabilizes the target, inflicting [10]60cTSpD:PM temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing ([20]230cTSpD:PM / 2) temporal damage and ([20]230cTSpD:PM / 2) physical damage in a radius of 4.
If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. The damage will scale with your Paradox and Spellpower. |