Water (category)
Tidal Wave | ||
Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for (3 + [5]5cTSpD) turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. The damage and duration will increase with your Spellpower. |
Shivgoroth Form | ||
Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Mana | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for (4 + Talent Level) turns.
While transformed, you do not need to breathe, gain access to the Ice Storm talent at level (Raw Talent Level), gain (10 + 0.2 * [50]450cTSpD)% resistance to cuts and stuns, gain (5 + 0.1 * [50]450cTSpD)% cold resistance, and all cold damage heals you for (60 + 0.2 * [50]450cTSpD)% of the damage done. The power will increase with your Spellpower. |
Freeze | ||
Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Level: (4, 5, 6, 7, 8)
(20, 22, 24, 26, 28) Mag | |
Use Mode | activated | |
Cost | 14 Mana | |
Range | 10 | |
Cooldown | 8-12 (increases with talent_raw) | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Condenses ambient water on a target, freezing it for (2 + talent_level_raw) turns and damaging it for ((12-180) * (5 + talent_level_raw) / 5).
The damage will increase with your Spellpower. Note that stun immunity also protects against the freezing effect. Targets encased in ice are immune to further negative status effects and resist 40% of incoming damage, which is instead applied to the ice block. |
Glacial Vapour | ||
Game Version | - | |
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Category Type | Spell | |
Category | Water | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 12 Mana | |
Range | 8 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Glacial fumes rise from the ground, doing [4]50cTSpD cold damage in a radius of 3 each turn for 3–7cTS turns.
Creatures that are wet will take 30% more damage and have 15% chance to get frozen. The damage will increase with your Spellpower. |