Water (category)

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Tidal Wave
Tidal wave.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 25 Mana
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of (1 + 0.5 * Duration), doing ([5]90cTSpD / 2) cold damage and ([5]90cTSpD / 2) physical damage to all inside, as well as knocking back targets each turn.

The tidal wave lasts for (3 + [5]5cTSpD) turns.

All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells.

The damage and duration will increase with your Spellpower.


Shivgoroth Form
Shivgoroth form.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 25 Mana
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Instant
Description You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for (4 + Talent Level) turns.

While transformed, you do not need to breathe, gain access to the Ice Storm talent at level (Raw Talent Level), gain (10 + 0.2 * [50]450cTSpD)% resistance to cuts and stuns, gain (5 + 0.1 * [50]450cTSpD)% cold resistance, and all cold damage heals you for (60 + 0.2 * [50]450cTSpD)% of the damage done.

The power will increase with your Spellpower.


Freeze
Freeze.png
Game Version -
Category Type Spell
Category Water
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Mag

Use Mode activated
Cost 14 Mana
Range 10
Cooldown 8-12 (increases with talent_raw)
Travel Speed Instantaneous
Use Speed 1 turn
Description Condenses ambient water on a target, freezing it for (2 + talent_level_raw) turns and damaging it for ((12-180) * (5 + talent_level_raw) / 5).

The damage will increase with your Spellpower. Note that stun immunity also protects against the freezing effect. Targets encased in ice are immune to further negative status effects and resist 40% of incoming damage, which is instead applied to the ice block.


Glacial Vapour
Glacial vapour.png
Game Version -
Category Type Spell
Category Water
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 12 Mana
Range 8
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Glacial fumes rise from the ground, doing [4]50cTSpD cold damage in a radius of 3 each turn for 3–7cTS turns.

Creatures that are wet will take 30% more damage and have 15% chance to get frozen.

The damage will increase with your Spellpower.