Grip (category)

From Tales of Maj'Eyal
Revision as of 11:15, 28 March 2013 by Tomewikibot (Talk | contribs) (Created page with "{{:Bind (talent)}}{{:Deflect projectiles (talent)}}{{:Greater telekinetic grasp (talent)}}{{:Implode (talent)}}<noinclude>Category:Category</noinclude>")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Bind
Bind.png
Game Version -
Category Type Psionic
Category Grip
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Bind the target in crushing bands of telekinetic force, immobilizing it for X turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably.


Deflect Projectiles
Deflect projectiles.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Sustained
Cost 25 Psi
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.

All projectiles targeting you have a 17–45%cTL:100% chance to instead target another spot within radius 1, or radius 2 if the talent level is 4 or greater.

If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 3–5cTS:log of you, but this will break your concentration.

To do this, deactivate this sustained talent.


Greater telekinetic grasp
Greater telekinetic grasp.png
Game Version -
Category Type Psionic
Category Grip
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: Increases disarm immunity by X%. Allows X% of Willpower and Cunning (instead of the usual 60%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons. At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are.


Implode
Implode.png
Game Version -
Category Type Psionic
Category Kinetic Mastery
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Cost 35 Psi
Range 5
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for [2]6cTMD turns and dealing [66]132cTMD Physical damage each turn.

The duration and damage will improve with your Mindpower.