Grip (category)
From Tales of Maj'Eyal
| Bind | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Grip | |
| Requirements | - | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Bind the target in crushing bands of telekinetic force, immobilizing it for X turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. | |
| Deflect Projectiles | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Kinetic Mastery | |
| Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
| Use Mode | Sustained | |
| Cost | 25 Psi | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
All projectiles targeting you have a 17–45%cTL:100% chance to instead target another spot within radius 1, or radius 2 if the talent level is 4 or greater. If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range 3–5cTS:log of you, but this will break your concentration. To do this, deactivate this sustained talent. | |
| Greater telekinetic grasp | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Grip | |
| Requirements | - | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | - | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: Increases disarm immunity by X%. Allows X% of Willpower and Cunning (instead of the usual 60%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons. At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are. | |
| Implode | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Kinetic Mastery | |
| Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
| Use Mode | Activated | |
| Cost | 35 Psi | |
| Range | 5 | |
| Cooldown | 20 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50% for [2]6cTMD turns and dealing [66]132cTMD Physical damage each turn.
The duration and damage will improve with your Mindpower. | |



