Gem
Alchemists can convert gems into alchemist gems which are used by their class talents.
For all characters including non-alchemists, gems can be used to create rings (by paying a fee to the jeweler in Angolwen or the Sunwall), or to imbue a body armour (using the Imbue Item talent learned from an alchemist escort quest).
Gems are rated in tiers, and the tier you can use for imbuing or ring creation is dependent on the Imbue Item talent level or the ring's tier, respectively. For Imbue Item, your talent level must be at least as high as the gem's tier.
Gem | Tier | Power | Bomb Effect |
---|---|---|---|
Agate | 1 | +1 all stats | Bomb damage +5% |
Citrine | 1 | +1 light radius, +2 infravision | Bomb thrown range +1 |
Spinel | 1 | +2 defense and physical, spell and mental saves | Mana regain 10 |
Zircon | 1 | +2% all resists | 20% chance to daze for 3 turns |
Ametrine | 1 | +2% all damage, +1% critical chance | additional 1 lite damage |
Aquamarine | 2 | +4% all resists | Mana regain 20 |
Topaz | 2 | +4 defense and physical, spell and mental saves | Bomb thrown range +3 |
Opal | 2 | +2 all stats | Bomb damage +10% |
Amethyst | 2 | +4% all damage, +2% critical chance | Additional 25 arcane damage |
Onyx | 3 | +3 all stats | Bomb damage +15% |
Garnets | 3 | +6% all damage, +3% critical chance | Life regen 5% of max life |
Lapis Lazuli | 3 | +6 defense and physical, spell and mental saves | Mana regain 30 |
Emerald | 3 | +6% all resists | Additional 50 poison damage |
Quartz | 3 | +30% stun resist | Additional 10 spell knockback damage |
Sapphire | 4 | +8 defense and physical, spell and mental saves | Additional 30 ice damage |
Jade | 4 | +8% all resists | Additional 0 slow damage |
Turquoise | 4 | +10 see invisible | Additional 30 acid damage |
Amber | 4 | +8% all damage, +4% critical chance | 10% chance to stun for 2 turns |
Ruby | 4 | +4 all stats | Bomb damage +20% |
Bloodstone | 5 | +60% stun resist | Life regen 10% if max life |
Fire Opal | 5 | +10% all damage, +5% critical chance | Additional 40 fire damage |
Moonstone | 5 | +10 defense and physical, spell and mental saves | 20% chance to stun for 3 turns |
Pearl | 5 | +10% all resist | additional 1 lite damage |
Diamond | 5 | +5 all stats | Bomb damage +25% |
Rings are also classed in tiers. For ring creation, the ring's tier must be at least as high as the gem's tier. (Annoyingly, the game asks you for the ring before asking for the gem. It's possible to waste a high-tier ring on a low-tier gem without realizing it! Conversely, if you aren't reading these spoilers, you may have to undergo trial and error to figure out which ring will work with the gem you wanted to use.)
Ring | Tier |
---|---|
Copper | 1 |
Steel | 2 |
Gold | 3 |
Stralite | 4 |
Voratun | 5 |
Gems may be found everywhere, and may also be purchased in the gem store in Derth (near the eastern edge).
Non-magical rings may be found everywhere, and may also be purchased in the jewelry store in Angolwen.
High tier gems and rings are quite rare in Maj'Eyal. They become less rare in the Far East.