Shield defense (category)
Shield wall | ||
Game Version | 1.7.4 | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Lvl (0,1,2,3,4) Str (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Stamina | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield.
Increases Armour by [6]30cTStD:Str + [6]30cTStD:Dex, Block value by [20]75cTStD:Str + [20]75cTStD:Dex, and reduces Block cooldown by 2. Increases stun and knockback resistance by 20–50%cTL:100%. The Armor and Block bonuses increase equally with your Dexterity and Strength. |
Repulsion | ||
Game Version | 1.5.5 | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Smash your shield into the face of all adjacent foes dealing 100–250%cTWD shield damage and knocking them back 3–7cTS grids.
In addition, all creatures knocked back will also be dazed for 3.8–11cSS:Str turns. If known, activating this talent will refresh your Rush cooldown if the attack hits. The distance increases with your talent level, and the Daze duration with your Strength. Note: The effective talent level here is increased by half your talent level in Shield Expertise for the purpose of all shield damage calculations. |
Shield Expertise | ||
Game Version | 1.7.4 | |
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Category Type | Technique | |
Category | Shield Defense | |
Requirements | Lvl (8,9,10,11,12) Str (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves your damage with shield-based skills, and increases your Spell Save by 3–10cTS:0.75P and Physical Save by 5–20cTS:0.75P.
The way that this talent increases your damage is by adding half of this talent's level to the level of many talents that specifically attack with a shield, when using combatTalentWeaponDamage (cTWD), for the purpose of all shield damage calculations. e.g. Shield Pummel at level 1 with level 4 Shield Expertise does equal damage to Shield Pummel at level 3 without Shield Expertise. Affects the following talents:
Does not affect every talent that attacks with a shield. Talents not listed here are unaffected. |
Last stand | ||
Game Version | 1.5.5 | |
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Category Type | Technique | |
Category | Shield defense | |
Requirements | Lvl (12,13,14,15,16) Str (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 30 Stamina | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You brace yourself for the final stand, increasing Defense and Armor by [6]20cTStD:Dex, maximum and current life by ([30]500cTStD:Con + 2–10%cTL:100% * Base Life), but making you unable to move.
Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -([30]500cTStD:Con + 2–10%cTL:100% * Base Life) life. The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life. Note: The bonus life is removed upon deactivation, and may kill your character without warning. |