Infusion (category)
From Tales of Maj'Eyal
Fire infusion | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Infusion | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with explosive fire, increasing damage by X%, and setting foes ablaze. |
Acid Infusion | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Acid Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |
Lightning Infusion | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Energy Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 5–25%cTS. |
Frost Infusion | ||
Game Version | - | |
---|---|---|
Category Type | Spell | |
Category | Frost Alchemy | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. |