Infusion (category)

From Tales of Maj'Eyal
Revision as of 22:15, 9 January 2014 by Greycat (Talk | contribs) (order)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Fire infusion
Fire infusion.png
Game Version -
Category Type Spell
Category Infusion
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you throw your alchemist bombs, you infuse them with explosive fire, increasing damage by X%, and setting foes ablaze.


Acid Infusion
Acid infusion.png
Game Version -
Category Type Spell
Category Acid Alchemy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When you throw your alchemist bombs, you infuse them with explosive acid that can blind.

In addition all acid damage you do is increased by 5–25%cTS.

Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active.


Lightning Infusion
Lightning infusion.png
Game Version -
Category Type Spell
Category Energy Alchemy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.

In addition all lightning damage you do is increased by 5–25%cTS.


Frost Infusion
Frost infusion.png
Game Version -
Category Type Spell
Category Frost Alchemy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost 30 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.

In addition all cold damage you do is increased by 5–25%cTS.

Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active.