Infusion (category)
From Tales of Maj'Eyal
| Fire infusion | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Infusion | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | When you throw your alchemist bombs, you infuse them with explosive fire, increasing damage by X%, and setting foes ablaze. | |
| Acid Infusion | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Acid Alchemy | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
In addition all acid damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. | |
| Lightning Infusion | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Energy Alchemy | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
In addition all lightning damage you do is increased by 5–25%cTS. | |
| Frost Infusion | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Frost Alchemy | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
In addition all cold damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. | |



