Two-handed maiming (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Stunning Blow
Stunning blow 2017.png
Game Version 1.6.7
Category Type Technique
Category Two-Handed Assault
Requirements Lvl (0,1,2,3,4) Str (12,14,16,18,20)
Use Mode Activated
Cost 8 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed instantaneous
Use Speed Weapon
Description Hit the target twice with your two-handed weapon, doing 50–70%cTWD damage. Each hit will try to stun the target for 3–7cTS turns.

The stun chance increases with your Physical Power.


Sunder armour
Sunder armour.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Str

Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing (100-150)% damage. If the attack hits, the target's Armour is reduced by (5 * talent_level) for (4 + talent_level) turns.

Armor reduction chance increases with your Physical Power.


Sunder arms
Sunder arms.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (8, 9, 10, 11, 12)

(28, 30, 32, 34, 36) Str

Use Mode activated
Cost 12 Stamina
Range melee/personal
Cooldown 6
Travel Speed Instantaneous
Use Speed 1 turn
Description Hits the target with your weapon, doing (100-150)% damage. If the attack hits, the target's Accuracy is reduced by (3 * talent_level) for (4 + talent_level) turns.

Accuracy reduction chance increases with your Physical Power.


Blood frenzy
Blood frenzy.png
Game Version -
Category Type Technique
Category Two-handed maiming
Requirements Level: (12, 13, 14, 15, 16)

(36, 38, 40, 42, 44) Str

Use Mode sustained
Cost 70 Stamina
Range melee/personal
Cooldown 15
Travel Speed Instantaneous
Use Speed instant
Description Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of (2 * talent_level).

Each turn, this bonus decreases by 2.