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- ..., unable to act but unable to take any damage. Time does not pass for this creature.16 KB (2,342 words) - 01:57, 1 October 2025
- ''Despite how bulky the creature is, it moves with supple ease, quickly closing the gap between you and it.'1 KB (178 words) - 20:43, 16 August 2023
- The next shot that hits the startled creature will deal {{ctwd|150|300%}} more damage.511 bytes (72 words) - 03:20, 16 March 2016
- Charm: blink randomly (up to range 8) within 2 spaces of a target hostile creature, CD 104 KB (591 words) - 23:48, 6 March 2023
- Note that if a player/creature has an [[Equilibrium]] bar, using [[Vim]]-based talents will increase equil1 KB (218 words) - 13:10, 19 October 2021
- ...[[Willpower]] + 1 as Vim. This value is multiplied by the [[rank]] of the creature.779 bytes (126 words) - 11:38, 5 July 2021
- ...by 0.5 per turn and increase by {{cts|6|16}} for each kill of a non-undead creature (in addition to the usual increase based on Willpower).520 bytes (78 words) - 02:03, 18 September 2021
- When you deal Nature damage to a creature, you gain a bonus to Acid damage for {{cts|2|5|log}} turns.612 bytes (88 words) - 08:20, 5 November 2021
- ...turns and will explode when a hostile creature walks over it, knocking the creature back and dealing {{ctmd|20|290}} Acid damage within radius 1.754 bytes (112 words) - 08:21, 5 November 2021
- For each effect, the creature has a chance to resist based on its spell save.519 bytes (76 words) - 05:00, 23 August 2014
- ...orm rages around the caster in a radius of 4 for {{cts|6|10}} turns. Each creature hit by the storm is poisoned for {{ctspd|12|130}} nature damage over 6 turn538 bytes (80 words) - 05:06, 23 August 2014
- When you kill a creature, the remainder of the damage done will not be lost. Instead, {{cl|{{ctspd|1499 bytes (68 words) - 02:47, 18 September 2021
- In addition, when you make a creature bleed, its physical damage resistance is reduced by {{cts|10|40%}} (but nev454 bytes (60 words) - 22:44, 1 March 2016
- ...cation within a radius of (7 - Talent Level). If the target is a sleeping creature, you'll instead appear as close to them as possible.446 bytes (64 words) - 20:06, 6 August 2014
- Each creature hit has a {{ctl|100%|40|70%}} chance of being infected by a random disease,659 bytes (89 words) - 12:10, 18 September 2021
- If a creature inside is a victim of fire burns the smoke will be consumed instantly, and645 bytes (98 words) - 18:57, 10 September 2014
- If another creature is in the way, it will also be pushed away.468 bytes (66 words) - 03:26, 6 August 2014
- For each affected creature that is also wet the cooldown of {{t|Shatter}} decreases by 2.537 bytes (79 words) - 06:48, 13 April 2017
- While under the effect, all healing done to the creature will instead heal you for (40 + 10 * Talent Level)% of the heal value (and617 bytes (93 words) - 17:52, 24 August 2014
- When you kill a creature, all of your poisons affecting it will spread to foes in a radius of {{cTL|345 bytes (48 words) - 01:29, 11 April 2017