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  • ...tuationally dangerous. Magical effects are rare, but can be very deadly at times. Despite the dangerous sounding name this is actually a good thing, protecting you from Paradox magic to a small extent. Conversely, if
    16 KB (2,342 words) - 01:57, 1 October 2025
  • ...ly against fewer opponents and is determined by comparing {{CTS|0.4|1.89}} times your stealth power to the stealth detection (reduced by 10% per tile distan Your base chance of success is 100%% if you are not directly observed, and good or bad luck may also affect it.
    754 bytes (114 words) - 17:52, 6 August 2014
  • There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum ...d map outside the zone, or to give up for good (your character is dead for good).
    2 KB (326 words) - 05:45, 23 July 2024
  • Drops generally won't be that good, and that's okay as you shouldn't be expecting drops at all, really. The d You will find a good assortment of runes/infusions; even the 'bad’ ones will have use here, ex
    17 KB (3,041 words) - 21:25, 1 April 2013
  • [[Dual techniques (category)|Flurry]] hits 6 times (3 with each dagger), and is your best single-target killing talent. [[Dual ...urvival (category)|Heightened Senses]] to compensate. Stealth is almost as good as invisibility -- monsters may not even know you're there, or if they do s
    4 KB (602 words) - 23:18, 27 March 2023
  • Golem Portal seems like a useless skill, but it can be a life-saver at times. At max level, it has a 100% chance to make every enemy targeting you retar By the time you start working on Runic Golem, you should have a few good runes on hand. Keep an eye out for Shielding Runes; even just one can incre
    5 KB (841 words) - 17:14, 25 July 2019
  • {[["I have no quarrel with you, good sir knight, but I must cross this bridge."]], jump="sixth"}, greeting = {"Hi", "Hello", "Good day", "Bonjour", "Greetings"}
    8 KB (1,255 words) - 15:30, 21 May 2013
  • ...items are ranked into tiers, which is the first factor in determining how good the abilities of an item are. Higher tier weapons do more damage, and have <!-- The "Avg. randomized damage" is the stat used times (the average of 1 and the damage range). I don't know if the stat and the d
    12 KB (1,717 words) - 15:39, 8 December 2023
  • {[[&quot;I have no quarrel with you, good sir knight, but I must cross this bridge.&quot;]], jump=&quot;sixth&quot;}, <pre>greeting = {&quot;Hi&quot;, &quot;Hello&quot;, &quot;Good day&quot;, &quot;Bonjour&quot;, &quot;Greetings&quot;}
    9 KB (1,442 words) - 16:58, 29 September 2013
  • ...lty level no achievements are granted. Most achievements can be achieved 9 times depending on the [[difficulty]] and [[permadeath]] settings: | I meant to do that... || Avoid death 50 times with a life-saving talent. ||
    25 KB (3,790 words) - 09:32, 8 July 2024
  • Times died : 0 Mortal, I have decided to grant upon thee INVULNERABILITY! for no good reason!
    20 KB (2,527 words) - 12:03, 19 June 2013
  • ...e), and (as far as I can tell) hits only 3 times despite claiming to hit 4 times. ...t '''Slow Motion''' for matrix-style missile dodging. It's actually pretty good.
    15 KB (2,387 words) - 19:29, 24 August 2013
  • ...don't gamble all your money away. Stone walking is a great escape plan for times of trouble. ...p and equilibrium, if their health is low enough. I don't think swallow is good enough to put points in but later in the game swallow is very helpful even
    14 KB (2,416 words) - 19:31, 24 August 2013
  • Power is Money is pretty good, but the other racials aren't that good since you shouldn't be getting hit in melee a lot as an Oozemancer. ...ic at 4, but all your racials are pretty good. However, Quickened isn't as good on an Oozemancer as it is on many other classes since you're fairly limited
    16 KB (2,625 words) - 19:31, 24 August 2013
  • '''Thalore:''' Good stuff-big Save bonuses and resistance bonuses. Slow leveling hurts early, t ...escape-and escapes are nice for Sun Paladin, as their mobility is abysmal. Good choice. If you don't mind missing the special start, I recommend this the h
    21 KB (3,781 words) - 19:32, 24 August 2013
  • ...lways good. Even though you won't be pumping Willpower, Thaloren are still good. ..., and some help against melee in the form of armor. Armor is not nearly as good as Evasion though, and you don't get Indomitable, but you do get more saves
    22 KB (3,737 words) - 19:32, 24 August 2013
  • ...ce. Fungus is pretty underwhelming for the same reason; regeneration is no good when you just don't lose HP. Furthermore, you miss out on excellent tools l ...nt infusions (best inscription for escaping), heroism infusions (stats are good and if you do screw up and take HP damage, they'll stop you from dying), an
    20 KB (3,293 words) - 19:32, 24 August 2013
  • ...handers get the most of the Rampage phys damage bonus, but Surge is really good and makes a great argument for dual wielding, especially now that you can't ...n T3 mindstars start to drop regularly, or sooner if you can get something good from a chest or are item-vaulting better equipment over.
    9 KB (1,637 words) - 12:21, 5 July 2023
  • ...ntime, there are a few things that will help you survive. There's a really good guide on the te4 forums, here: http://forums.te4.org/viewtopic.php?f=56&t=3 ...tance to several of the game's more annoying status effects was really too good to pass upm (especially since making that up from equipment would be a colo
    4 KB (714 words) - 12:23, 5 July 2023
  • ...o ways they can go, sword and shield or two-handed, and both are supremely good now! As expected, SnS is tankier while 2H hits harder, but both cover the o ...ly a sword and shield set now, but I haven't gotten it so I'm not sure how good it is
    6 KB (1,031 words) - 12:23, 5 July 2023

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