This page was copied from: http://www.te4.org/te4 on June 16, 2013.
T-Engine4 provides many building blocks for your own roguelike game:
- Cross-platform support. A T-Engine4 game is completely made in Lua, as such your game will run automatically on all platforms supported by the engine.
- Fast rendering through the use of OpenGL (but you do not have to worry about it, it is well integrated)
- Support for both "old school" ASCII display or graphical tiles
- Generic save/load code, your objects are automatically saveable without anything to do at all in most cases
- Object Oriented design with lots of flexibility, thanks to Lua
- Map handling
- Generic "Entities" concept that can become terrain features, objects, player(s), NPCs, ...
- Keyboard and Mouse easy support
- Various basic entities class interfaces to make your actors have life, stats, talents, ... with the possibility to define your own
- Generic "Zone" design, that can contain and define levels. A zone can be made into a dungeon, a forest, a wilderness map, a town, ...
- Handle either (or both!) persistent and non-persistent levels
- Malleable data structure design
- Extendable "dialog windows" system
- Many utility classes (chats, stores, default interfaces, character generator, ...)
- Keybind system that allows to user to assign keys to abstract actions and then lets a game bind to those actions
- Integrated download center: If you reference your game on te4.org then existing T-Engine4 users will be able to see the game in their list inside T-Engine
- Particles engine for some neat graphical effects
- Sound and music support
- Many other things, just check it out!
T-Engine4 code is documented using LuaDoc syntax. The HTML documentation generated using it can be found there:
See the Other Games page for a full list.