All talents in this tree require a sling to be equipped.
| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Sling Mastery | Passive | -- | Increase physical power and weapon damage when using slings. Increase reloads per turn. |
| Eye Shot | 15 Stamina 8 cooldown |
Accuracy | Fire a shot, blinding, with damage multiplier. |
| Inertial Shot | 15 Stamina 8 cooldown |
Accuracy | Fire a shot, knocking back 4 tiles, with damage multiplier. |
| Multishot | 35 Stamina 12 cooldown |
-- | Fire multiple shots at target, with multiplier. |
Math/code for 1.0:
Sling Mastery
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2
Eye Shot
duration = 2 + getTalentLevelRaw(t)
blind_power = combatAttack()
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
Inertial Shot
checkHit(combatAttack(), target:combatPhysicalResist(), 0, 95, 15)
multiplier = combatTalentWeaponDamage(t, 1, 1.5)
Multishot
shots = 2 + getTalentLevelRaw(t)/2
multiplier = combatTalentWeaponDamage(t, 0.3, 0.7)
