talents-archery-slings

Talents >> Techniques

All talents in this tree require a sling to be equipped.

Talent Type/Cost Scales With Description
Sling Mastery Passive -- Increase physical power and weapon damage when using slings. Increase reloads per turn.
Eye Shot 15 Stamina
8 cooldown
Accuracy Fire a shot, blinding, with damage multiplier.
Inertial Shot 15 Stamina
8 cooldown
Accuracy Fire a shot, knocking back 4 tiles, with damage multiplier.
Multishot 35 Stamina
12 cooldown
-- Fire multiple shots at target, with multiplier.

Math/code for 1.0:

Sling Mastery
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2

Eye Shot
duration = 2 + getTalentLevelRaw(t)
blind_power = combatAttack()
multiplier = combatTalentWeaponDamage(t, 1, 1.5)

Inertial Shot
checkHit(combatAttack(), target:combatPhysicalResist(), 0, 95, 15)
multiplier = combatTalentWeaponDamage(t, 1, 1.5)

Multishot
shots = 2 + getTalentLevelRaw(t)/2
multiplier = combatTalentWeaponDamage(t, 0.3, 0.7)