Mindstar Mastery allows dramatically more effective combat use of mindstars. Summoner characters start with the tree (locked). It can also be learned by betraying an alchemist escort quest to Zigur.
| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Psiblades | Sustained 18 Equilibrium 6 cooldown |
-- | Mindstars increase stat multiplier, APR, physical power, and weapon damage. |
| Thorn Grab | 7 Equilibrium 15 cooldown Instant |
Mindpower | Slow target, deal nature damage over 10 turns. |
| Leaves Tide | 20 Equilibrium 25 cooldown |
Mindpower | Lingering damage/evasion cloud, radius 3, for 7 turns. |
| Nature's Equilibrium | 5 Equilibrium 15 cooldown |
Mindpower | Attack with mainhand mindstar, heal friendly target (life + equilibrium) with offhand mindstar. |
Math/code for 1.0:
Psiblades
stat_mult = 1.076 + 0.324 * sqrt(getTalentLevel(t))
APR_mult = 0.65 + 0.51 * sqrt(getTalentLevel(t))
phys_power = getTalentLevel(t) * 10
percent_inc = sqrt(getTalentLevel(t) / 5) / 2
(Note: percent_inc is "Step 3: Talent modifier" on combat-damage.)
Mindstar power (lemma)
mindstar_power = 1 + (mainhand damage(??) + offhand damage(??)) / 40
Thorn Grab
slow = 20 + getTalentLevel(t) * 2
damage = combatTalentMindDamage(t, 15, 250) / 10 * mindstar_power
Leaves Tide
damage = 5 + combatTalentMindDamage(t, 5, 35) * mindstar_power
evade_chance = bound(10 + combatTalentMindDamage(t, 5, 35), 10, 40) * mindstar_power * 4/9
Nature's Equilibrium
wpn_damage = combatTalentWeaponDamage(t, 2.5, 4)
max_heal = 50 + combatTalentMindDamage(t, 5, 250) * mindstar_power
