| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| Master Summoner | Sustained 20 Equilibrium 10 cooldown |
-- | Reduces cooldowns of all summon talents. |
| Grand Arrival | Passive | Mindpower(?) | While Master Summoner is active, newly summoned creatures trigger an effect. |
| Nature's Cycle | Passive | -- | While Master Summoner is active, each summon has a chance to reduce cooldowns of Rage, Detonate and Wild Summon. |
| Wild Summon | 9 Equilibrium 25 cooldown |
-- | New summons have a chance to be "wild", with a new talent. |
(The following table will probably want to be expanded to cover everything of note about every creature, and then moved to the Summoner page. Unless it's too much for one table. Or something.)
| Creature | Grand Arrival | Wild Summon talent |
|---|---|---|
| Ritch Flamespitter | Lower enemy fire resistance | Flame Fury |
| Hydra | Linger poison cloud | Disengage |
| Rimebark | Lower enemy cold resistance | Resolve |
| Fire Drake | Appears with fire drake hatchling | Aura of Silence |
| War Hound | Lower enemy physical resistance | Total Thuggery |
| Jelly | Lower enemy nature resistance | Swallow |
| Minotaur | Lower enemy movement speed | Rush |
| Stone Golem | Daze enemies | Shattering Impact |
| Turtle | Heal friendly creatures | Battle Call |
| Spider | Fear knockback | Insidious Poison Infusion |
Math/code for 1.0:
Master Summoner
cooldown_red = bound(getTalentLevelRaw(t) / 15, 0.05, 0.3)
Grand Arrival
radius = 1 + floor(getTalentLevel(t) / 2)
Effects are coded within each creature. For example, Turtle:
heal = 30 + combatTalentMindDamage(t, 10, 350)
I don't know whether the Mindpower level used here is yours, or the Turtle's.
Nature's Cycle
chance = min(100, 30 + getTalentLevel(t) * 15)
reduction = ceil(getTalentLevel(t) / 2)
Wild Summon
duration = floor(getTalentLevel(t))
Each turn: eff.chance = floor(eff.chance * 0.66)
