| Talent | Type/Cost | Scales With | Description |
|---|---|---|---|
| War Hound | 3 Equilibrium 15 cooldown |
Mindpower | Summon a War Hound. |
| Jelly | 2 Equilibrium 10 cooldown |
Mindpower | Summon a Jelly (immobile, you get EQ when it's hit). |
| Minotaur | 10 Equilibrium 15 cooldown |
Mindpower | Summon a Minotaur. |
| Stone Golem | 15 Equilibrium 20 cooldown |
Mindpower | Summon a Stone Golem. |
Math/code for 1.0:
War Hound
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
str = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 15 + getTalentLevelRaw(T_RESILIENCE) * 2
Jelly
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
con = 10 + (mindCrit(combatMindpower(1.8)) * getTalentLevel(t) / 5) + getTalentLevelRaw(T_RESILIENCE) * 3
str = 10 + getTalentLevel(t) * 2
Minotaur
duration = getTalentLevel(t) + 2 + getTalentLevelRaw(T_RESILIENCE)
str = 25 + (mindCrit(combatMindpower(2.1)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 10 + (mindCrit(combatMindpower(1.8)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 10 + getTalentLevel(t) * 2 + getTalentLevelRaw(T_RESILIENCE) * 2
Stone Golem
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
str = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 15 + (mindCrit(combatMindpower(1.9)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 10 + getTalentLevel(t) * 2 + getTalentLevelRaw(T_RESILIENCE) * 2
