talents-summoning-melee

Talents >> Wild Gifts

Talent Type/Cost Scales With Description
War Hound 3 Equilibrium
15 cooldown
Mindpower Summon a War Hound.
Jelly 2 Equilibrium
10 cooldown
Mindpower Summon a Jelly (immobile, you get EQ when it's hit).
Minotaur 10 Equilibrium
15 cooldown
Mindpower Summon a Minotaur.
Stone Golem 15 Equilibrium
20 cooldown
Mindpower Summon a Stone Golem.

Math/code for 1.0:

War Hound
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
str = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 15 + getTalentLevelRaw(T_RESILIENCE) * 2

Jelly
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
con = 10 + (mindCrit(combatMindpower(1.8)) * getTalentLevel(t) / 5) + getTalentLevelRaw(T_RESILIENCE) * 3
str = 10 + getTalentLevel(t) * 2

Minotaur
duration = getTalentLevel(t) + 2 + getTalentLevelRaw(T_RESILIENCE)
str = 25 + (mindCrit(combatMindpower(2.1)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 10 + (mindCrit(combatMindpower(1.8)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 10 + getTalentLevel(t) * 2 + getTalentLevelRaw(T_RESILIENCE) * 2

Stone Golem
duration = ceil(getTalentLevel(t)) + 5 + getTalentLevelRaw(T_RESILIENCE)
str = 15 + (mindCrit(combatMindpower(2)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
dex = 15 + (mindCrit(combatMindpower(1.9)) * getTalentLevel(t) / 5) + (getTalentLevel(t) * 2)
con = 10 + getTalentLevel(t) * 2 + getTalentLevelRaw(T_RESILIENCE) * 2