This page is currently rather vague, which may be appropriate, as its not under the "Spoilers" section. But I think there is a place for a more detailed list of exactly how things work. Should that go under pages for the individual resources?
just food for thought:
how much of this stuff - like resources - can be figured out "on your own" - as the player whacks his/her way through the game... that's a question I have been thinking as a player.
so that is what has something to do with posting knowledge of the game as either spoiler or non-spoiler = "game-manual"-thingie
like the resources as I read them don't seem to be any spoiling of fun thing now, you actually need to know how the hate is restored, right, or would you rather keep on playing the game unsure of certain critical facts, maybe dying with the character before realising how it works...
I guess it also has something to do what the difficulty of the game is supposed to be?
is it meant to be ultra hard "find out how everything works" type, or let the player know a lot of stuff, that is very useful to know, and let the challenge be more say, in the tactical side of things, how the player learns to use this knowledge...
eh, what the hell do I know, anyway... just food for thoughts :)
How many spoilers?
This page is currently rather vague, which may be appropriate, as its not under the "Spoilers" section. But I think there is a place for a more detailed list of exactly how things work. Should that go under pages for the individual resources?
spoilification
just food for thought:
how much of this stuff - like resources - can be figured out "on your own" - as the player whacks his/her way through the game... that's a question I have been thinking as a player.
so that is what has something to do with posting knowledge of the game as either spoiler or non-spoiler = "game-manual"-thingie
like the resources as I read them don't seem to be any spoiling of fun thing now, you actually need to know how the hate is restored, right, or would you rather keep on playing the game unsure of certain critical facts, maybe dying with the character before realising how it works...
I guess it also has something to do what the difficulty of the game is supposed to be?
is it meant to be ultra hard "find out how everything works" type, or let the player know a lot of stuff, that is very useful to know, and let the challenge be more say, in the tactical side of things, how the player learns to use this knowledge...
eh, what the hell do I know, anyway... just food for thoughts :)