Difference between revisions of "User:Moritheil"
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Increases hit points based on the amount of enemies you have slain. | Increases hit points based on the amount of enemies you have slain. | ||
Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp. | Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp. | ||
+ | Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive. | ||
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Revision as of 20:17, 28 January 2017
Death Knights | |
---|---|
Metarace | Undead |
Locked | No |
Life Rating | 12 |
Exp Penalty | +50% |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | +5 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Luck | 0 |
Project: Death Knights
A custom race add-on for TE4, meant to offer users a different playstyle and a different take on the main story.
Description
Perhaps you were mortal once - long, long ago. But that time has passed out of all reckoning. Your service to a higher power was devoted and faithful, and when the veil of mortality parted for you, you were returned from the other side. Powerful and implacable, you traveled the seas of reality at the behest of your patron - She who granted you Eternity. Worlds burned in your wake. However, due to an unforeseen conjunction - or perhaps due to taking the favor of your mistress for granted - you have been stranded in this strange world, stripped of most of your might.
As undead, Death Knights have access to a wide range of immunities:
- Poison immunity
- Bleeding immunity
- Fear immunity
- No need to breathe
The spirit of the death knight has been summoned using the medium of a local corpse, but fundamentally, Death Knights do not belong in Eyal. Their very natures clash with the fabric of reality, making it hard for anything to affect them and making it hard for them to act upon other things.
Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.
Racial Talents
Eternity | ||
(no image) | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your very substance and spirit are alien to this world. The laws of physics struggle to deal with your presence. You have trouble affecting this world, and being affected by it.
Increases your physical damage resistance by 5–75cTS:variable%. Decreases your global action speed by 10% per level. |
Touch of the Deathless | ||
(no image) | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (4,5,6,7,8) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Death comes for all beings - and, as a Death Knight, you hasten this process with your mere touch. Your touch executes an already injured enemy and consumes its soul.
Eventually, upon as you master the use of these souls, you may pass for a denizen of this world. |
Sacrifice is the Way | ||
(no image) | ||
Game Version | - | |
---|---|---|
Category Type | Undead | |
Category | Deathknights | |
Requirements | Level (8,9,10,11,12) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Death is power, and none know this better than you. As you kill creatures in this reality you mark them as sacrifices to your patron, slowly reestablishing your solidity.
Increases hit points based on the amount of enemies you have slain. Every (100, 90, 75, 50, 20) victims grants you +1 max hp, to a maximum of 10, 50, 100, 500, 1000 hp. Note: this is meant to reference the number of kills stat trackable under achievements, and thus it will be retroactive. |