Difference between revisions of "Munitions (category)"
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− | {{:Exotic munitions (talent)}}{{:Explosive shot (talent)}}{{:Enhanced munitions (talent)}}{{:Alloyed munitions (talent)}}<noinclude>[[Category:Category]]</noinclude> | + | {{:Exotic munitions (talent)}} |
+ | {{:Explosive shot (talent)}} | ||
+ | {{:Enhanced munitions (talent)}} | ||
+ | {{:Alloyed munitions (talent)}} | ||
+ | <noinclude>[[Category:Category]]</noinclude> |
Latest revision as of 03:32, 11 April 2017
Exotic Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (10,11,12,13,14) Dex (22,24,26,28,30) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have learned to create and equip specialist ammunition:
Incendiary - Shots deal an additional 10–40%cTWD weapon damage as fire in a radius 1 (2 at Talent Level 3) ball. This cannot occur more than once per turn. Venomous - Shots deal [4]36cTPD nature damage and inflict numbing poison, dealing a further [20]180cTPD nature damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%. Piercing - Shots reduce armor and saves by 5–25cTL:30 for 3 turns, and your physical penetration is increased by 10–25%cTL:35%. You can have 1 type of ammunition loaded at a time. The poison damage dealt, armor penetration, and save reduction will increase with your Physical Power. |
Explosive Shot | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (14,15,16,17,18) Dex (30,32,34,36,38) | |
Use Mode | Activated | |
Cost | 18 Stamina | |
Range | Archery Range | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Weapon | |
Description | Fires a special shot based on currently loaded ammo:
Incendiary - Fire a shot that deals 50–150%cTWD weapon damage as fire and covers targets in radius 1.3–2.7cTS in sticky pitch for 3.3–5.5cTS turns, reducing global speed by 10–25%cTL:40% and increasing fire damage taken by 10–40%cTS. Venomous - Fire a shot that deals 50–150%cTWD weapon damage as nature and explodes into a radius 1.3–2.7cTS cloud of crippling poison for 3.3–5.5cTS turns, dealing [15]100cTPD nature damage each turn and giving affected targets a 10–35%cTS chance to fail talent usage. Piercing - Fire a shot that explodes into a radius 1.3–2.7cTS burst of shredding shrapnel, dealing 50–150%cTWD weapon damage as physical and removing 1–2.5cTL:4 beneficial physical effects or sustains. The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy. |
Enhanced Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 8 | |
Travel Speed | - | |
Use Speed | - | |
Description | You create enhanced versions of your ammunition, granting them additional effects.
Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional [10]100cTPD fire damage each turn for 3 turns. Venomous - Inflicts leeching poison, dealing [20]250cTPD nature damage over 3 turns and causing you to heal for 100% of all damage the poison deals to the target. Piercing - Punctures the target’s armor, increasing all damage they take by 10–25%cTL:35% for 3 turns. You only have a limited amount of this ammo, causing this talent to have a cooldown. The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy. |
Alloyed Munitions | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Munitions | |
Requirements | Lvl (22,23,24,25,26) Dex (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You mix together your munitions, leading to powerful new effects:
Incendiary - Targets struck by the explosion have their armor and saves reduced by 5–25cTL:30,0.75 for 3 turns, and your physical and fire penetration is increased by 10–25%cTL:35%. Venomous - Shots deal an additional 10–40%cTWD weapon damage as nature in a radius 1 (2 at Talent Level 3) ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. Piercing - Shots deal [4]36cTPD physical damage and maim the target, bleeding them for a further [20]180cTPD physical damage over 5 turns and reducing all damage dealt by 10–20%cTL:30%. The physical damage dealt, armor penetration and save reduction will increase with your Physical Power. |