Difference between revisions of "Technomancer (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
m
m
Line 9: Line 9:
 
|desc=
 
|desc=
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
 
Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
Once this class evolution is taken, you gain the following:
+
*Once this class evolution is taken, you gain the following:
- Arcane Dynamo tinker schematic
+
*- Arcane Dynamo tinker schematic
- {{c|Physics category}} (unlocked)
+
*- {{c|Physics category}} (unlocked)
- {{c|Chemistry}} (locked)
+
*- {{c|Chemistry}} (locked)
- An [[Automated Portable Extractor]] (A.P.E.)
+
*- An [[Automated Portable Extractor]] (A.P.E.)
- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
+
*- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}}
- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
+
*- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
+
*- {{c|Terrene Technomancy}} category (locked) - deals with earth and water
- {{c|Occult Technomancy}} (locked) - deals with time and arcane
+
*- {{c|Occult Technomancy}} (locked) - deals with time and arcane
- The ability to unlock one of the three Technomancy categories for free
+
*- The ability to unlock one of the three Technomancy categories for free
  
Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
+
*Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
  
As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
+
*As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 
}}
 
}}

Revision as of 17:39, 21 November 2019

Technomancer(Class Evolution)
Technomancer.png
Game Version 1.6.1
Category Type Prodigies
Category Magic
Requirements unlocked technomancer(class evolution), Magic 50, Cunning 25
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.

*Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free

*Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.

*As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.