Difference between revisions of "Technomancer (talent)"
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Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | ||
− | Once this class evolution is taken, you gain the following: | + | *Once this class evolution is taken, you gain the following: |
− | - Arcane Dynamo tinker schematic | + | *- Arcane Dynamo tinker schematic |
− | - {{c|Physics category}} (unlocked) | + | *- {{c|Physics category}} (unlocked) |
− | - {{c|Chemistry}} (locked) | + | *- {{c|Chemistry}} (locked) |
− | - An [[Automated Portable Extractor]] (A.P.E.) | + | *- An [[Automated Portable Extractor]] (A.P.E.) |
− | - One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}} | + | *- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}} |
− | - {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning | + | *- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning |
− | - {{c|Terrene Technomancy}} category (locked) - deals with earth and water | + | *- {{c|Terrene Technomancy}} category (locked) - deals with earth and water |
− | - {{c|Occult Technomancy}} (locked) - deals with time and arcane | + | *- {{c|Occult Technomancy}} (locked) - deals with time and arcane |
− | - The ability to unlock one of the three Technomancy categories for free | + | *- The ability to unlock one of the three Technomancy categories for free |
− | Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. | + | *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. |
− | As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. | + | *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. |
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Revision as of 17:39, 21 November 2019
Technomancer(Class Evolution) | ||
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Game Version | 1.6.1 | |
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Category Type | Prodigies | |
Category | Magic | |
Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
*Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. |