Difference between revisions of "Technomancer (talent)"
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Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells. | ||
| − | Once this class evolution is taken, you gain the following: | + | *Once this class evolution is taken, you gain the following: |
| − | - Arcane Dynamo tinker schematic | + | *- Arcane Dynamo tinker schematic |
| − | - {{c|Physics category}} (unlocked) | + | *- {{c|Physics category}} (unlocked) |
| − | - {{c|Chemistry}} (locked) | + | *- {{c|Chemistry}} (locked) |
| − | - An [[Automated Portable Extractor]] (A.P.E.) | + | *- An [[Automated Portable Extractor]] (A.P.E.) |
| − | - One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}} | + | *- One point in {{t|Smith}}, two {{t|Mechanical}} and {{t|Electricity}} |
| − | - {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning | + | *- {{c|Galvanic Technomancy}}(locked) - deals with fire and lightning |
| − | - {{c|Terrene Technomancy}} category (locked) - deals with earth and water | + | *- {{c|Terrene Technomancy}} category (locked) - deals with earth and water |
| − | - {{c|Occult Technomancy}} (locked) - deals with time and arcane | + | *- {{c|Occult Technomancy}} (locked) - deals with time and arcane |
| − | - The ability to unlock one of the three Technomancy categories for free | + | *- The ability to unlock one of the three Technomancy categories for free |
| − | Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. | + | *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. |
| − | As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. | + | *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. |
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Revision as of 16:39, 21 November 2019
| Technomancer(Class Evolution) | ||
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| Game Version | 1.6.1 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Magic | |
| Requirements | unlocked technomancer(class evolution), Magic 50, Cunning 25 | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
*Once this class evolution is taken, you gain the following: *- Arcane Dynamo tinker schematic *- Physics category (unlocked) *- Chemistry (locked) *- An Automated Portable Extractor (A.P.E.) *- One point in Smith, two Mechanical and Electricity *- Galvanic Technomancy(locked) - deals with fire and lightning *- Terrene Technomancy category (locked) - deals with earth and water *- Occult Technomancy (locked) - deals with time and arcane *- The ability to unlock one of the three Technomancy categories for free *Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level. *As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer. | |
