Difference between revisions of "Technomancer(class evolution) (talent)"

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(Created page with "{{Ability box |game_version=1.6.1 |image=technomancer.png |name=Technomancer(Class Evolution) |category_type=Prodigies |category=Magic |require=unloc...")
 
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*Once this class evolution is taken, you gain the  
 
*Once this class evolution is taken, you gain the  
 
* Arcane Dynamo tinker schematic
 
* Arcane Dynamo tinker schematic
* {{c|Physics category}} (unlocked)
+
* {{c|Physics}} category (unlocked)
* {{c|Chemistry}} (locked)
+
* {{c|Chemistry}} category (locked)
 
* An [[Automated Portable Extractor]] (A.P.E.)
 
* An [[Automated Portable Extractor]] (A.P.E.)
 
* One point in physics/{{t|Smith}}, two in physics/{{t|Mechanical}} and 2 in physics/{{t|Electricity}}
 
* One point in physics/{{t|Smith}}, two in physics/{{t|Mechanical}} and 2 in physics/{{t|Electricity}}
* spell/{{c|Galvanic Technomancy}}(locked) - deals with fire and lightning
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* spell/{{c|Galvanic Technomancy}} category (locked) - deals with fire and lightning
 
* spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
 
* spell/{{c|Terrene Technomancy}} category (locked) - deals with earth and water
* spell/{{c|Occult Technomancy}} (locked) - deals with time and arcane
+
* spell/{{c|Occult Technomancy}} category (locked) - deals with time and arcane
 
* The ability to unlock one of the three Technomancy categories for free
 
* The ability to unlock one of the three Technomancy categories for free
 
* Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
 
* Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
 
* As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 
* As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.
 
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Latest revision as of 16:49, 21 November 2019

Technomancer(Class Evolution)
Technomancer.png
Game Version 1.6.1
Category Type Prodigies
Category Magic
Requirements unlocked technomancer(class evolution), Magic 50, Cunning 25
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Technomancers are Archmages that dabble in steam technology to enhance their already formidable arsenal of spells.
  • Once this class evolution is taken, you gain the
  • Arcane Dynamo tinker schematic
  • Physics category (unlocked)
  • Chemistry category (locked)
  • An Automated Portable Extractor (A.P.E.)
  • One point in physics/Smith, two in physics/Mechanical and 2 in physics/Electricity
  • spell/Galvanic Technomancy category (locked) - deals with fire and lightning
  • spell/Terrene Technomancy category (locked) - deals with earth and water
  • spell/Occult Technomancy category (locked) - deals with time and arcane
  • The ability to unlock one of the three Technomancy categories for free
  • Once put in a robe, the Arcane Dynamo will regenerate Steam each time mana is spent and increase Spellpower based on current steam level.
  • As soon as this evolution is used you will need to craft the Arcane Dynamo to place in a robe to benefit from all the powers of the Technomancer.