Difference between revisions of "User:Vyn/Anorithil"
From Tales of Maj'Eyal
< User:Vyn
(→Tactical Examples: Second movement boost and digging helps make fight easier) |
(→Tactical Examples: Reworded a bit. Added digging tip.) |
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==Tactical Examples== | ==Tactical Examples== | ||
− | * It is possible to distract [[Subject Z]] from the [[Yeek Wayist]] by casting {{t|Shadow Simulacrum}} on it. After that, using a movement infusion or the speed bonus from cancelling {{t|Hymn of Shadows}} with {{t|Hymn Adept}}, one can circle around | + | * It is possible to distract [[Subject Z]] from the [[Yeek Wayist]] by casting {{t|Shadow Simulacrum}} on it. After that, using a movement infusion or the speed bonus from cancelling {{t|Hymn of Shadows}} with {{t|Hymn Adept}}, one can circle around [[Subject Z]], then push him back through the door with a torque of gale force. To ensure that the torque's full force will take effect, it is important to dig out a long passage directly in front of the door. Once [[Subject Z]] has been pushed through the door, you can quickly catch up to him with another movement boost and dispatch him before the [[Yeek Wayist]] is able to endanger itself again. |
: Beware that many [[Anorithil]] talents will damage neutral units like the [[Yeek Wayist]], so they cannot be used in this encounter. Among these are all the {{c|Circles}} talents and {{t|Mind Blast}}. | : Beware that many [[Anorithil]] talents will damage neutral units like the [[Yeek Wayist]], so they cannot be used in this encounter. Among these are all the {{c|Circles}} talents and {{t|Mind Blast}}. | ||
: {{t|Sun Flare}} and {{t|Starfall}} are also CC options, but they cannot reliably stop [[Subject Z]] from killing the [[Yeek Wayist]]. | : {{t|Sun Flare}} and {{t|Starfall}} are also CC options, but they cannot reliably stop [[Subject Z]] from killing the [[Yeek Wayist]]. |
Revision as of 04:18, 29 September 2021
The following notes based on the character below:
Satz: Drem Anorithil (insane/adventure)
General Impressions
Deaths and Threats
- First death was due to opening a chest in the Dark Crypt, which spawned a random boss elven guard, with Gunslinger and Archer classes. I managed to trap the boss in my circles and push it away, after which it started to shoot at me. I kept back peddling to dodge the projectiles, but then got hit with a critical Volley (not a projectile?) for 1143 damage and was one-shot killed. This could have been a survivable shot, given that my health was at 964, a shield on top of that would have saved my life, but I must've let it lapse while dodging the projectiles earlier.
- Aside from the tactical issue above, there is also the strategic issue that entering the Dark Crypt at early levels on insane difficulty, even after acquiring one's first prodigy (Adept in this case), is still a very dangerous affair. I had actually made plans to go hide in Dreadfell at level 23 due to a similar death on my previous character, but I got greedy and killed the Sandworm Queen on level 23 for more talent points, gained a level, and that made it impossible to travel any distance on the world map without triggering the Dark Crypt.
- One issue that may have to be resolved before hiding inside Dreadfell is storage. It would be convenient to rebind the Rod of Recall to the Sher'Tul Fortress in order to camp out Dreadfell for any extended period of time, especially on casters with low strength. To make this possible, it would be important to save up a stash of high value loot in a vault somewhere, clear out the Weirdling Beast in the Sher'Tul Fortress at level 23, then go back and transmogrify the stash to quickly charge up the requisite fortress energy.
- These preparations are pretty important for a full clear run, given that The Godfeaster is another forced encounter on the world map at level 30, and one will almost certainly get caught up in that immediately after a full clear of the Dark Crypt.
Tactical Examples
- It is possible to distract Subject Z from the Yeek Wayist by casting Shadow Simulacrum on it. After that, using a movement infusion or the speed bonus from cancelling Hymn of Shadows with Hymn Adept, one can circle around Subject Z, then push him back through the door with a torque of gale force. To ensure that the torque's full force will take effect, it is important to dig out a long passage directly in front of the door. Once Subject Z has been pushed through the door, you can quickly catch up to him with another movement boost and dispatch him before the Yeek Wayist is able to endanger itself again.
- Beware that many Anorithil talents will damage neutral units like the Yeek Wayist, so they cannot be used in this encounter. Among these are all the Circles talents and Mind Blast.
- Sun Flare and Starfall are also CC options, but they cannot reliably stop Subject Z from killing the Yeek Wayist.